kokosbilen
Chieftain
To me it seems a bit dull that religions seemingly have the same gameplay effects. I can understand why Firaxis did it this way, to avoid (an almost certain) controversy had they tinkered with this.
Being a complete noob when it comes to programming and modding, I don't think I could mod this my self; so consider this simply a suggestion that might be elaborated should it turn out to be viable.
Of course, giving different religions (as state religion) variable gameplay effects is difficult, and controversial. Personally, however, I believe it could make the game even more interesting, as what state religion you choose would actually have more consequences than just the diplomatic ones.
There is no clear-cut answer to what benefits (or costs) the religions should give; but I will try to outline some suggestions:
This might be a bit Euro-centric, but I think one should at least differentiate between Catholic and Protestant Christianisty.
IMPORTANT: These suggestions are not meant as criticisms or validations of different religions, they are merely based on (limited, I admit) historical and theorical interpretations of religions, and I mean no disrespect to adherers of any of the mentioned religions.
-Catholicism could be interpreted as a tradional, culture-rich religion, with for example The Church of Saint-Peter or The Vatican as specific Wonder conferring culture-boosts or other effects. UU could be Inquisitor, but not sure what role this could play.
-Protestantism, based on Webers The Protestant Work Ethic and Capitalism (can't remember the exact name of his book) could be given a modest financial or production boost (reflecting the work ethic of protestants, as outlined by Max Weber)
-The Islamic World was historically (in the Medieval Ages) scientifically advanced, so perhaps a moderate science boost could be implemented. Certainly to arouse controversy, I would also suggest a Jihad Fundamentalist, available in the Modern Age.
-Confucianism is often presented as emphasising stability and tradition. Maybe a happiness bonus or a maintenance bonus could reflect this.
-Buddhism, (in my humbled opinion) being an explicit pacifist religion par excellence , could have a military penalty (though I am aware of the fact that buddhist countries in the real world maintain standing armies - and use them), but benifit scientifically or culturally.
-Central to Hinduism is a rigid caste-system, so this civic could be made Hindu-specific.
As for Taoism/Judaism, I can't think of anything at the moment.
-Maybe even introducing Secular as "state religion", reflection the (partial) secularisation of esp. Western Europe in the 20th century. Could confer science boost, but a small unhappiness penalty.
My point is this:
Implementing different effects for having different state religions seems to me to add more depth to the game - though I really like the introduction of religions, and I most certainly can understand why Firaxis made them all the same in gameplay effects, when playing Civ4, I feel that I could'nt care less whether my empire is one religion or the other, since they in the game basically are all the same. I know there could easily arise great controversy over this, and that is not my intention.
I don't know if this thought is viable at all, but I just want to see if anyone else feels the same about religion in the game as I do: Good that it has been implemented, but a bit dull, as they are in effect all the same.
EDIT: I see there is some discussion over Religions UUs, which to me seems a great idea as well, but I would also like to have different empire-effects of state religions. Just to clear that up beforehand.
PS Being my first post, I hope this has not been endlessy argued over before. I couldn't find other discussions referring to this in this forum.
PPS Being a Norwegian, please forgive my English.
Being a complete noob when it comes to programming and modding, I don't think I could mod this my self; so consider this simply a suggestion that might be elaborated should it turn out to be viable.
Of course, giving different religions (as state religion) variable gameplay effects is difficult, and controversial. Personally, however, I believe it could make the game even more interesting, as what state religion you choose would actually have more consequences than just the diplomatic ones.
There is no clear-cut answer to what benefits (or costs) the religions should give; but I will try to outline some suggestions:
This might be a bit Euro-centric, but I think one should at least differentiate between Catholic and Protestant Christianisty.
IMPORTANT: These suggestions are not meant as criticisms or validations of different religions, they are merely based on (limited, I admit) historical and theorical interpretations of religions, and I mean no disrespect to adherers of any of the mentioned religions.
-Catholicism could be interpreted as a tradional, culture-rich religion, with for example The Church of Saint-Peter or The Vatican as specific Wonder conferring culture-boosts or other effects. UU could be Inquisitor, but not sure what role this could play.
-Protestantism, based on Webers The Protestant Work Ethic and Capitalism (can't remember the exact name of his book) could be given a modest financial or production boost (reflecting the work ethic of protestants, as outlined by Max Weber)
-The Islamic World was historically (in the Medieval Ages) scientifically advanced, so perhaps a moderate science boost could be implemented. Certainly to arouse controversy, I would also suggest a Jihad Fundamentalist, available in the Modern Age.
-Confucianism is often presented as emphasising stability and tradition. Maybe a happiness bonus or a maintenance bonus could reflect this.
-Buddhism, (in my humbled opinion) being an explicit pacifist religion par excellence , could have a military penalty (though I am aware of the fact that buddhist countries in the real world maintain standing armies - and use them), but benifit scientifically or culturally.
-Central to Hinduism is a rigid caste-system, so this civic could be made Hindu-specific.
As for Taoism/Judaism, I can't think of anything at the moment.
-Maybe even introducing Secular as "state religion", reflection the (partial) secularisation of esp. Western Europe in the 20th century. Could confer science boost, but a small unhappiness penalty.
My point is this:
Implementing different effects for having different state religions seems to me to add more depth to the game - though I really like the introduction of religions, and I most certainly can understand why Firaxis made them all the same in gameplay effects, when playing Civ4, I feel that I could'nt care less whether my empire is one religion or the other, since they in the game basically are all the same. I know there could easily arise great controversy over this, and that is not my intention.
I don't know if this thought is viable at all, but I just want to see if anyone else feels the same about religion in the game as I do: Good that it has been implemented, but a bit dull, as they are in effect all the same.
EDIT: I see there is some discussion over Religions UUs, which to me seems a great idea as well, but I would also like to have different empire-effects of state religions. Just to clear that up beforehand.
PS Being my first post, I hope this has not been endlessy argued over before. I couldn't find other discussions referring to this in this forum.
PPS Being a Norwegian, please forgive my English.