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Different Space Terrain

Discussion in 'Civ3 - Graphics Modpacks' started by sepamu92, Jul 11, 2009.

  1. sepamu92

    sepamu92 Chieftain

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    Hello all. I know there already are a few space terrain mods out there, but they didn't work the way I wanted them to, so I made this one. Unlike most other space mods, the "Space" terrain isn't represented by ocean. Instead, all main terrain is land. Feel free to pick this apart however you wish, since I've made it from basically anything I could find.

    Spoiler Terrain :
    Grassland = Space
    Bonus Grassland = a small asteroid (be sure to turn on "Show Food and Shields on Map" to show properly)
    LM Grassland = unchanged space

    Plains = Terran/Terrestrial Planet
    LM Plains = unchanged terran planet, looks the same
    Forest = Rock Planet (use only on plains)
    LM Forest = Ice Planet (use only on plains)
    Mountains = Gas Planets
    Snow-Capped Mountains = Ringed Gas Planet
    LM Mountains = Brown Dwarf

    Hills = Asteroids
    Jungle = Comets (Kuiper Belt etc)
    Tundra = Nebula

    Marsh = Main-Sequence Star
    Desert = Neutron Star
    Flood Plain = Pulsar (be sure to turn on "Show Food and Shields on Map" to show properly)
    Volcano = Red Giant (eruption is a cropped version of Smoking mirror's antimatter missile)
    LM Desert = Black Hole

    Coast = Dark Matter
    Sea = Dense Dark Matter
    Ocean = Superdense Dark Matter

    River = Moon

    Road = Gray Space Lane
    Railroad = Blue Warp Lane
    Mine = a centered version of the Mine from other space mods
    Irrigation = Orbital Farms

    Goody Huts = Ancient Space Probes

    Cities = Transparent
    Walled Cities = Red Satellites


    Screenshots!
    Spoiler A solar system with a blue star :

    Spoiler A neutron star, a red giant, and a pulsar (graphics determined by tnt.pcx) :

    Spoiler Some nebulae, and a black hole :

    Spoiler My "dark matter" (water squares); turn up your brightness if it's hard to see :


    Here it is: Download!

    Please report any bugs you find. Enjoy :)
     
  2. tom2050

    tom2050 Chieftain

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    It looks terrific! Having the space terrain being represented on land, should bring a whole new dimension to the space-faring aspect of Civ3. I will be looking forward to see what this brings!

    Tom
     
  3. Vuldacon

    Vuldacon Dedicated to Excellence Supporter

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    sepamu92... That is Very Good Space Terrain you put together there and especially Good that it uses Land. It will allow for some Great New Games :goodjob:
     
  4. Balthasar

    Balthasar Wise Man

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    As both a connoisseur of exotic terrains, and fan of space mods, I'm impressed.
     
  5. Deth McBones

    Deth McBones The Inconsistent Modder

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    Very interesting stuff here. I like the stars a lot, and the idea of lost space probes is especially cool.
     
  6. Huayna Capac357

    Huayna Capac357 Chieftain

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    These are astounding! :eek: Epic awesome. Very nice job. Very original.
     
  7. Blue Monkey

    Blue Monkey Archon Without Portfolio

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    If you haven't discovered it already, you will find that LM cannot be placed on LM. If it becomes possible to terraform an Ice Planet you'll find it has melted completely into empty space.

    with that caveat, it looks like a very interesting concept.
     
  8. Huayna Capac357

    Huayna Capac357 Chieftain

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    I got all the features to work via editor. Maybe I might make a Space Mod ;)
     
  9. Blue Monkey

    Blue Monkey Archon Without Portfolio

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    If you've discovered a way to place LM on LM that's a major breakthrough! Please start a thread describing your technique. Be sure to include a set of 3 pictures showing (1) The base LM terrain (2) the base terrain with LM terrain overlayed (3) the base LM terrain exposed after the overlayed LM terrain has been removed by worker action.
     
  10. sepamu92

    sepamu92 Chieftain

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    Thanks very much for the kind words everyone :)

    Really? I didn't think so... If I place LM plains on a plot, then LM forest over it, and it's cut down, doesn't it turn into LM plains?

    Please do! The more the better :goodjob:
     
  11. Blue Monkey

    Blue Monkey Archon Without Portfolio

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    If you don't want to take the time to do a little forum search on all the prior discussions, some of which I've been involved in, or don't trust what is said there, then try it yourself. Maybe we've all overlooked something and you will open up new modding possibilities for all of us. Seriously.
     
  12. sepamu92

    sepamu92 Chieftain

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    I didn't disbelieve you, I was asking for clarification. But never mind. I did a quick test, and apparently when you place LM plains, then LM forests over it, and your worker clears forest, it leaves a non-LM plains. And planting forest on that just gives non-LM forest. But this doesn't make a difference anyways since LM and non-LM plains look the same in this mod. I'll change the first post. Thanks for the heads-up Blue Monkey!
     
  13. Huayna Capac357

    Huayna Capac357 Chieftain

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    I just put some LM Plains and put LM Forest over it and it worked :dunno:
     
  14. Virote_Considon

    Virote_Considon The Great Dictator

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    No, what he's saying is that if in game (not in the editor, but the actual game), if you use the worker actions plant or chop forest, the new terrain will not be LM.

    Great work on the terrain, by the way! :goodjob:
     
  15. Blue Monkey

    Blue Monkey Archon Without Portfolio

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    If you think that I'm mistaken, demonstrate it, as I suggested. Give us a before & after screenshot from the game of a worker terraforming the ice planet (lm forest) back to terran planet (lm plains).
     
  16. Huayna Capac357

    Huayna Capac357 Chieftain

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    Oh, I haven't tested it in game.
     
  17. wolf_brother

    wolf_brother Chieftain

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    Regardless of our already know problems with LM terrain, this is beautiful, and an interesting concept that I've been struggling with myself for some time. It'll be good to see where this thread goes.
     
  18. Blue Monkey

    Blue Monkey Archon Without Portfolio

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    I agree completely! I love seeing new terrain concepts. My only issue was keeping clear what's hard-coded vs. what's adaptable.
     
  19. da3dalus

    da3dalus Chieftain

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    Brilliant!!!! I found the other space terrains to be kind of rediculous (Sorry to their creators) because the "land" just ends and people would presumably fall off the edge of the planet.

    I think your concept is much more realistic and condusive to a space colonization style game. I'd LOVE to see a mod made for this, complete with space ships to replace all of the unit types in game. This really opens up a whole new realm of possibilities, I may give it a go myself if I find time.

    Again, bloody brilliant work sepamu92!
     

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