WarKirby
Arty person
I'm trying to add some extra mesh components to an animated improvement in FFH, the Ring of Carcer.
But it seems that the nif is a rather old version, and not compatible with nifs generated by blender.
When I try to paste an object into the target nif, using nifscope, I get the following error:
If I click Continue anyways, it comes up with a variety of different errors depending on what I try to paste in, fromthe simple ""unknown block ""
to more bad-sounding things about infinitely recursive arrays.
The point is in general, that it won't work. I've tried it the other way too, pasting things from the old nif into another, but it's a no go as well.
I see two possible solutions here
1. Fixing the nif. Does anyone know of any tool/script/application that I can use to make an old, outdated nif, compatible with a current one? Or failing that, some way to extract the data and move it into a current nif. Surely there must be some method of porting data between different versions,
2. Recreating this improvement in another nif. I can copy the mesh data no problem through importing into/exporting from blender, but the animation data is lost, and I don't even know where to begin with that. As near as I can tell, it has no kf. It has uv controllers and uvdata blocks. The animation is entirely texture-based, giving the effect of shimmering lights. I'm not sure how I'd recreate it, though if anyone knows that could be a good alternate way forward. Perhaps point me to a tutorial about texture animations in nifs ?
Can anyone provide assistance or advice here ?
But it seems that the nif is a rather old version, and not compatible with nifs generated by blender.
When I try to paste an object into the target nif, using nifscope, I get the following error:
---------------------------
Paste Branch
---------------------------
Nif versions differ!
Current File Version: 4.2.2.0
Clipboard Data Version: 20.0.0.4
The results will be unpredictable...
---------------------------
Continue Cancel
---------------------------
If I click Continue anyways, it comes up with a variety of different errors depending on what I try to paste in, fromthe simple ""unknown block ""
to more bad-sounding things about infinitely recursive arrays.
The point is in general, that it won't work. I've tried it the other way too, pasting things from the old nif into another, but it's a no go as well.
I see two possible solutions here
1. Fixing the nif. Does anyone know of any tool/script/application that I can use to make an old, outdated nif, compatible with a current one? Or failing that, some way to extract the data and move it into a current nif. Surely there must be some method of porting data between different versions,
2. Recreating this improvement in another nif. I can copy the mesh data no problem through importing into/exporting from blender, but the animation data is lost, and I don't even know where to begin with that. As near as I can tell, it has no kf. It has uv controllers and uvdata blocks. The animation is entirely texture-based, giving the effect of shimmering lights. I'm not sure how I'd recreate it, though if anyone knows that could be a good alternate way forward. Perhaps point me to a tutorial about texture animations in nifs ?
Can anyone provide assistance or advice here ?