Hello community.
I am in the habit of playing my single-player games of CIV V on Emperor with the full 11 opponents. I take whatever starting conditions I am given. I prefer fractal maps on quick speed. I think that is all that is pertinent, so here is the question.
Is there AI code that specifically causes an AI opponent - as far as I can tell it is exactly one, never more - to have roughly double the speed of advancement compared to everyone else? Is there a way I can prevent this in game setup?
Put another way, it appears to me that an AI can randomly get 2x everything. I end up getting bombed in the mid 1800s or something stupid like that. It ruins my games, and it happens better than half the time I play. The only time I can overcome it is if the opponent happens to be close to me and I have a strong enough start to go military early with Chu-ko-nu or longbows or something like that.
I am in the habit of playing my single-player games of CIV V on Emperor with the full 11 opponents. I take whatever starting conditions I am given. I prefer fractal maps on quick speed. I think that is all that is pertinent, so here is the question.
Is there AI code that specifically causes an AI opponent - as far as I can tell it is exactly one, never more - to have roughly double the speed of advancement compared to everyone else? Is there a way I can prevent this in game setup?
Put another way, it appears to me that an AI can randomly get 2x everything. I end up getting bombed in the mid 1800s or something stupid like that. It ruins my games, and it happens better than half the time I play. The only time I can overcome it is if the opponent happens to be close to me and I have a strong enough start to go military early with Chu-ko-nu or longbows or something like that.