Some map settings may also virtually eliminate some types as starting locations. (Region map scripts / ring / duel)
This. I play Duel games every so often, and I always assumed this was true.
Some map settings may also virtually eliminate some types as starting locations. (Region map scripts / ring / duel)
I looked at some of the raw numbers in relation to map size
After a quick search I found this post on the 2K forums which may be of interest
http://forums.2kgames.com/showthread.php?119033-CIV5Worlds-xml-Analysis
I don't know if this data has been changed for G&K though.
No, the data hasn't been changed AFAIK. Large and Huge maps are scaled differently, although I don't know why. It could be that there is more space, reduced policy cost, and such so that each empire is supposed to have more initial cities. It could be that the devs were trying to find a balance between performance and map size. Either way I agree with the numbers in the proposed chart.
Only 1/4 of civs have a start bias? Wow. I guess most of the start bias is probably to ensure naval civs don't get stuck too far inland or to ensure that certain civs get terrain they need for unique buildings or improvements.
As a frequent Netherlands player, I can guarantee their start bias does not ensure a coastal start.
Marshes, desert floodplains and rivers I would think...
As a frequent Netherlands player, I can guarantee their start bias does not ensure a coastal start. Same with Ottomans and Byz.
Marshes, desert floodplains and rivers I would think...
- some civs are biased to start near other civs (example, US is biased to start near the other america civs)
Are you stating a fact, or expressing a preference regarding game design? To my knowledge, there are no documented civ-proximity start biases, and any civ-neighbor patterns that you observe in your games are coincidental.
Are you stating a fact, or expressing a preference regarding game design? To my knowledge, there are no documented civ-proximity start biases, and any civ-neighbor patterns that you observe in your games are coincidental.