vinstafresh
Prince
- Joined
- Oct 31, 2005
- Messages
- 385
Civilization Difficulty Guide
Mastering a complex game like civilization is a great task that has to be achieved in steps. Since I would like to have a step-by-step guide in order to beat the game on the hardest level, I can imagine other people would like to know how to master the basic concepts of the game. This is just a rough guide in order to give a very loose estimate of the player’s level required to move up a level
Settler: the easiest level.
Pre-condition: play the tutorial and read the manual
Goals:
- Get to know the very basics of civilization: units, technologies.
- Move units around, try some warfare, try building buildings and wonders and see if you can wipe out civilizations.
Bottomline: this difficulty is like a playground. Learn the basics of THE game civilization.
Chieftain: level 2
Pre-condition: you know the basics of units and technology
Goals:
- try to make a nice empire by creating settlers and defend your empire.
- Choose what to build in your cities by choosing one of the alternatives that are handed to you, build cities on the highlighted spots and automate your workers.
Bottomline: learn the basics of A game of civilization.
Warlord: level 3
Pre-condition: you have a basic knowledge of the strength of units, you know what certain technologies can do and what good spots are to build your cities.
Goal:
- Try to understand why the game recommends certain spots to build your city
- don’t automate workers, but work the tiles the game recommends
- Try to understand resources and what they do for you and your civilization
- Try focusing on making your empire happy and on harvesting resources
- try to figure out what certain buildings and wonders are for and what this does for you and your empire
- Figure out what certain leader-traits can do for you
- Try figuring out what culture can do for you.
Bottomline: Learn the basic strategies of a game of civilization
Noble: level 4
Pre-conditions:
- you understand the main concepts of the game
- Most of your actions have a reason
- You have basic knowledge of diplomacy.
- You realize the importance of culture
- You know what improvements and wonders do for your city
- You know what improvements of tiles do for your city
Goals:
- Try to understand what certain technologies can do TO you in stead of FOR you (would you trade a tech, for instance?)
- Try to cross-reference units and technology and draw your conclusions (Julius Caesar attacks you with archers means he doesn’t have iron!)
- Try to figure out why the game recommends to improve certain tiles.
- Build whatever unit or improvement you NEED at that time, not necessarily one that is recommended. Same goes for workers and settlers
- Try to figure out why you would build a wonder and what that wonder will do for you in the long run.
- Try to figure out religion and what it does for diplomacy and what it does for the improvements in your city.
- Try to figure out what Great People do and how you can use them to their full potential.
- Check the civilopedia a lot.
- Try to figure out what promotions do for units at that time and in the future (are you going to meet gunpowder units soon? Is the enemy throwing archers at you?)
- Try to decide whether capturing a city will do YOU more good than just pillaging the enemy's land will do THEM bad.
Alternative goals:
- Try playing with different leaders (preferably random) in order to get to know other traits.
- If you have a leader with less suitable traits for your style, try to figure out a way to make these traits work anyway (this will train your flexibility and will break your routine of doing things by the book)
Prince: level 5
Pre-conditions:
- You understand the main concepts of the game, happiness, health and religion.
- You understand how promotion system works and how to successfully add promotions to units.
- You understand what most techs enable and you realize what this tech can do for you and TO you when an enemy civ has it and you don’t.
- You can make decisions on the spot without depending on a list of actions you ought to do in some sort of situation.
- You won’t research or trade technologies you don’t really need.
- You hover over information a lot!
- You can predict the outcome of a battle
- You know what improvements and wonders do for your city and which tech they require
- You know what techs certain worker-actions require
- You know what resources certain units require
- You understand the importance of upgrading units
Goals:
- Use siege units
- Plan warfare and prepare to be attacked (aggressive neighbours, annoyed enemies)
Bottomline: you have mastered the basic game without a need to micromanage.
I consider myself in the process of mastering level 5, that’s why the goal-list for level 5 is far from complete. I don’t micromanage, I don’t use civics to their full potential, I never pop-rush, I rarely buy units or improvements, I don’t use specialists in cities often. I don’t use religion to its full potential, I rarely use the culture-slider.
vinstafresh
Edit: Added pillaging in noble
Mastering a complex game like civilization is a great task that has to be achieved in steps. Since I would like to have a step-by-step guide in order to beat the game on the hardest level, I can imagine other people would like to know how to master the basic concepts of the game. This is just a rough guide in order to give a very loose estimate of the player’s level required to move up a level
Settler: the easiest level.
Pre-condition: play the tutorial and read the manual
Goals:
- Get to know the very basics of civilization: units, technologies.
- Move units around, try some warfare, try building buildings and wonders and see if you can wipe out civilizations.
Bottomline: this difficulty is like a playground. Learn the basics of THE game civilization.
Chieftain: level 2
Pre-condition: you know the basics of units and technology
Goals:
- try to make a nice empire by creating settlers and defend your empire.
- Choose what to build in your cities by choosing one of the alternatives that are handed to you, build cities on the highlighted spots and automate your workers.
Bottomline: learn the basics of A game of civilization.
Warlord: level 3
Pre-condition: you have a basic knowledge of the strength of units, you know what certain technologies can do and what good spots are to build your cities.
Goal:
- Try to understand why the game recommends certain spots to build your city
- don’t automate workers, but work the tiles the game recommends
- Try to understand resources and what they do for you and your civilization
- Try focusing on making your empire happy and on harvesting resources
- try to figure out what certain buildings and wonders are for and what this does for you and your empire
- Figure out what certain leader-traits can do for you
- Try figuring out what culture can do for you.
Bottomline: Learn the basic strategies of a game of civilization
Noble: level 4
Pre-conditions:
- you understand the main concepts of the game
- Most of your actions have a reason
- You have basic knowledge of diplomacy.
- You realize the importance of culture
- You know what improvements and wonders do for your city
- You know what improvements of tiles do for your city
Goals:
- Try to understand what certain technologies can do TO you in stead of FOR you (would you trade a tech, for instance?)
- Try to cross-reference units and technology and draw your conclusions (Julius Caesar attacks you with archers means he doesn’t have iron!)
- Try to figure out why the game recommends to improve certain tiles.
- Build whatever unit or improvement you NEED at that time, not necessarily one that is recommended. Same goes for workers and settlers
- Try to figure out why you would build a wonder and what that wonder will do for you in the long run.
- Try to figure out religion and what it does for diplomacy and what it does for the improvements in your city.
- Try to figure out what Great People do and how you can use them to their full potential.
- Check the civilopedia a lot.
- Try to figure out what promotions do for units at that time and in the future (are you going to meet gunpowder units soon? Is the enemy throwing archers at you?)
- Try to decide whether capturing a city will do YOU more good than just pillaging the enemy's land will do THEM bad.
Alternative goals:
- Try playing with different leaders (preferably random) in order to get to know other traits.
- If you have a leader with less suitable traits for your style, try to figure out a way to make these traits work anyway (this will train your flexibility and will break your routine of doing things by the book)
Prince: level 5
Pre-conditions:
- You understand the main concepts of the game, happiness, health and religion.
- You understand how promotion system works and how to successfully add promotions to units.
- You understand what most techs enable and you realize what this tech can do for you and TO you when an enemy civ has it and you don’t.
- You can make decisions on the spot without depending on a list of actions you ought to do in some sort of situation.
- You won’t research or trade technologies you don’t really need.
- You hover over information a lot!
- You can predict the outcome of a battle
- You know what improvements and wonders do for your city and which tech they require
- You know what techs certain worker-actions require
- You know what resources certain units require
- You understand the importance of upgrading units
Goals:
- Use siege units
- Plan warfare and prepare to be attacked (aggressive neighbours, annoyed enemies)
Bottomline: you have mastered the basic game without a need to micromanage.
I consider myself in the process of mastering level 5, that’s why the goal-list for level 5 is far from complete. I don’t micromanage, I don’t use civics to their full potential, I never pop-rush, I rarely buy units or improvements, I don’t use specialists in cities often. I don’t use religion to its full potential, I rarely use the culture-slider.
vinstafresh
Edit: Added pillaging in noble