Difficulty in Multiplayer

Gothic_Empire

AKA, Ramen Empire
Joined
Aug 5, 2008
Messages
1,502
If some friends and I are playing an LAN game with the AI involved, what happens if we all choose different difficulty levels?

Say if I'm on Deity, player 2 is on Noble, and player 3 is on Prince -- which one of these will the AI play like? Will the AI get better resources or worse resources...? :confused:
 
Good question- I know that if everyone is on Noble or lower the AI plays on Noble- if someone picks a difficulty higher that gives the AI extra workers, troops, etc. I am not sure.

I have played a game where I was Noble and the other players were Settler and Chieftain. The had cheaper techs and less unhappiness.
 
I am pretty sure AI is always on Noble - so they have some bonuses compared to players playing prince, emperor etc.

this.

However, one thing i'm not sure of is if I pick Monarch and my buddy picks Noble ---

will the AI have archers to start with?
 
case 1: all players pick the same difficulty level: The game plays at that difficulty level for every player as though it was a singleplayer
case 2: not all players pick the same difficulty level: The AI plays at noble.
 
I don't really know much about this, so anything I say is really just guesswork... I was under the impression that they AI always played at noble regardless of what difficulty the humans choose - in the sense that AI research and such was based on noble difficulty, and human players need more or fewers beakers depending on their own difficulty. The AI will be less kind towards players on higher difficulties (uneven trades, more likely to go to war etc)... but in single player, I know the AI gets special advantages such as starting with archers or starting with two settlers, depending on the difficulty. I have no idea if the AI gets these bonuses or not in multiplayer. Maybe I'll test it tomorrow.

I've recently been playing some multiplayer games with my girlfriend with me on emperor and her on warlord. It does feel easier than single player, but that could just be because we are nice to each other with tech trading and such and I never have such close allies when it is only the AI.
 
The difficulty you chose for yourself in multiplayer affects - in BTS 3.19 - foremost your research speed. Simply put, the higher the difficulty, the more technologies will cost you to research. Also the maintenance cost of your cities rises with the difficulty level (resulting in slower research again).

If AI is involved, it is set on noble if not all pick the same level.

I recommend noble for a human vs. human game, forget about AI ;)
 
I have to admit--my friend and I were casual players back in the day. We really rarely played, and the difficulty was admittedly too hard for us, and we both picked the lowest difficulty setting, if I'm not mistaken. Is there anything else we can do to make the AI easier?
 
Did a quick possibly unrelated test:

Made a team of me + 1 AI. Started at Monarch: Code of Laws cost 750 beakers. Liberalism cost 3003 beakers.

Started an identical game except now I choose Prince: Code of Laws cost 682 beakers. Liberalism ~2700.

About 11% increase cost in research from Prince to Monarch.
 
But are we 100% sure that computer's will be the easiest setting (settler I think) when all players choose settler??
 
I don't really know much about this, so anything I say is really just guesswork... I was under the impression that they AI always played at noble regardless of what difficulty the humans choose - in the sense that AI research and such was based on noble difficulty, and human players need more or fewers beakers depending on their own difficulty. The AI will be less kind towards players on higher difficulties (uneven trades, more likely to go to war etc)... but in single player, I know the AI gets special advantages such as starting with archers or starting with two settlers, depending on the difficulty. I have no idea if the AI gets these bonuses or not in multiplayer. Maybe I'll test it tomorrow.

I've recently been playing some multiplayer games with my girlfriend with me on emperor and her on warlord. It does feel easier than single player, but that could just be because we are nice to each other with tech trading and such and I never have such close allies when it is only the AI.


I have a couple of questions on that.

I've started a multiplayer yesterday night with a friend of mine [bts 3.19]. We both play usually at monarch in single player. It might be only a feeling, but i think the pc plays in a much less effective way than in single-player monarch. As karadoc says, i also think that in some way that may be due to the more-effective tech trading between humans (humans trades techs in a more or less balanced way, while AI trades almost only when they can make a net gain from the trade). But i don't think that this is the only factor that plays a role. I've rushed my neighbour (Zara) with swordsmen after beelining iron working (no bronze in my reach) and i took his entire empire (3 cities) with 6 swords , 1 axe and a couple of impis.

That's may be luck, but now i've six cities and maces, and i'm approaching wang-kon, who does not have even bowman - i think i will eat his whole domain in something like 10 turns.

Maybe my monarch level has improved over time and browsing the forum, but hell, this is too much! I've never had such a good performance on this level when i play alone.

For the records, my friend invaded Louis XIV around 300 AD with swords and axes, and he had no problem in taking paris and some other cities. Furthermore, we are both way ahead in the tech race.

Now, the point is: TeraHammer (which i trust) says:

TeraHammer said:
case 1: all players pick the same difficulty level: The game plays at that difficulty level for every player as though it was a singleplayer

I feel anything a little 'easier', even if me and my friend are not 'openly' cooperating; i mean, we exchange tech and resource from time to time, but the match is mean to be competitive - only one winner in the end. Maybe that the 'attitude' of the AI is 'milded' in multiplayer? I mean, he has the same bonus of monarch level, but is less inclined to militarize? I don't know, it's just a guess, but it is a matter of fact that warring is way more easy on this match. I wonder on what could happen i we scale up a level, i.e. to emperore, when we multiplay - note that emperor is for the moment unbeatable for us (to be hones i've never tried that, i can achieve roughly a 50% victory rate at monarch)

TeraHammer said:
case 2: not all players pick the same difficulty level: The AI plays at noble.

What if a player choose monarch and the other, for example, emperor? It would not make sense for the AI to play at noble. I would definetly be better if the AI plays at the lower of the different difficulty level choosen. Do you agree on that?

Thanks in advance for your feedback
 
Originally Posted by TeraHammer
case 2: not all players pick the same difficulty level: The AI plays at noble.

This does not seem to be the case. After paying many game with my wife over the LAN I finally decided to get an idea how it works. When we play Noble and Immortal it seems to pick a difficulty between the two for the AIs. After three quick tests - 18 civs on a duel map and based on what starting units I saw I can conclude that AIs got assigned to Emperor twice and Monarch once. I assume that all AIs got the same setting and never saw something that suggested otherwise.

This is on BTS 3.19 and the only mod I am using is Better AI... I don't remember reading in any of that readme files that said this was changed in Better AI.
 
This does not seem to be the case. After paying many game with my wife over the LAN I finally decided to get an idea how it works. When we play Noble and Immortal it seems to pick a difficulty between the two for the AIs. After three quick tests - 18 civs on a duel map and based on what starting units I saw I can conclude that AIs got assigned to Emperor twice and Monarch once. I assume that all AIs got the same setting and never saw something that suggested otherwise.

This is on BTS 3.19 and the only mod I am using is Better AI... I don't remember reading in any of that readme files that said this was changed in Better AI.

The problem is getting more and more complex... :)
 
Back
Top Bottom