MestreLion
Warlord
I know that a major factor that defines a difficulty level on the game are the bonuses given to the AI, like inicial units, research and production bonus, etc. Also, every difficulty has its own modifiers for happy cap, health cap, free units on supply costs, etc.
But, other than that, is the AI any smarter on higher difficulty levels? I mean, are the algorithms used for battle, producion order, worker usage, ie, the decisions made by the AI any different on each difficulty level?
I know they are more aggressive, both in terms of warmongering and trading, but, other than that, do they play in a different way, using a different pattern?
Im just curious how much of the difficulty of a given level is based on truly smarter AI or just plain handicap.
And no, this is NOT another thread complaining that the AI cheats! Actually, im not complaing at all. I just want to know if civ has only 1 or several sets of algorithms for the AI, of if everything from Settler to Deity is just a matter of modifiers/handicap/free units.
Thanks in advance!
But, other than that, is the AI any smarter on higher difficulty levels? I mean, are the algorithms used for battle, producion order, worker usage, ie, the decisions made by the AI any different on each difficulty level?
I know they are more aggressive, both in terms of warmongering and trading, but, other than that, do they play in a different way, using a different pattern?
Im just curious how much of the difficulty of a given level is based on truly smarter AI or just plain handicap.
And no, this is NOT another thread complaining that the AI cheats! Actually, im not complaing at all. I just want to know if civ has only 1 or several sets of algorithms for the AI, of if everything from Settler to Deity is just a matter of modifiers/handicap/free units.
Thanks in advance!