Difficulty levels in a nutshell

So since I've accumulated 305 hours as of last night--I should proabably move up to King?
 
Once I learned to sell open borders and resources, I jumped 2 difficulty levels.

Yep, same here. Jumped from prince to emperor selling resources and then jumped from emperor to deity the next week (was pre .275) with RA blocking. The changes to the AI in .275 feel quite rougher now though.

@LostInTime,
I didn't mean to attack you directly with regards to "no RA/no scholasticism brag". I've been seeing it a little too much around these forums sort of to the point where if I get back in my shoes of 3 months ago when I joined here, this might have held me off deity learning by trying "not to feel like I'm cheating through a mechanic". This game, especially when you jump up in levels and the AI has strong bonuses, is all about using "something" to leverage the gap, take a lead to aim for win.

As I said, it's fine and actually very fun to see players self handicaping and still beating high difficulties to show it is quite doable. I simply prefer seeing the comments saying that it's possible without but definitely should not be overlooked. This might just be me seeing the strategy forum much more as a "help and get help jungle" but when I feel a self handicaping situation was put in a "diff X is easy without tools Y & Z", I try to rectify so hopefully casual readers don't get mislead in that they shouldn't really use scholasticism or RA because they aren't necessary.

@Roguepro92
The point of my comment was with regards to not using any leveraging tools (since those who use neither scholasticism or RAs are leveraging their game between meritocracy LS rush or early UU rush). Thus, in this perspective, you should basically not use any pre-rifling wars (independant on who declared it) to leverage your game upwards aka defend but don't take any enemy city from someone who DoWed you.

In most game settings w/ high difficulty, this should lead to a situation where you can't overcome the gap. If you are lucky and your immediate neighbors get attacked/crippled by other civs in the early game, you might be able to do an even-tech ish rifling war. After which wars diplo victory should still be availible...maybe science if you had a very jungled map and went for education prior to beelining rifling.
 
I used to believe this whole heartedly... then I realized the cost of the upgrades from caraval/frigate ->Destroyer is actually very necessary.

Just as a sidenote, the "new" submarines two shot destroyers (nuclear sub almost guarantteed a one-shot) without any promotions. :D
 
Research agreement is an overkill on Immortal. I never use it and find that level incredible easy (the reason I won't move to Deity is that I don't want to use that boring RA exploit!). I'd say rather:

Immortal - Emperor + resource trades.
Deity - Immortal + research agreements.

Yeah Immortal is definitely beatable without RA's but in most situations your making things harder on yourself without using them.
 
I think we can all agree that the AI is just not up to speed in CIV5. If we could only somehow make it smarter!

Even with all its problems I feel like things were much more fun and interesting in CIV4 esp post BTS. The reason I love to play CIV5 is because the artwork and interface are very nice and have a wonderful feel. I find myself just trying to put myself in a bad starting position to make things interesting.
 
I think we can all agree that the AI is just not up to speed in CIV5. If we could only somehow make it smarter!

Even with all its problems I feel like things were much more fun and interesting in CIV4 esp post BTS. The reason I love to play CIV5 is because the artwork and interface are very nice and have a wonderful feel. I find myself just trying to put myself in a bad starting position to make things interesting.

I didn't play civ4 anywhere as extensively but I prefer civ5 combat system by far to that of civ4. This alone was, to me, worth the loss of many small features like espionnage, religion and the seemingly better AI (although it really wasn't, the fact that units could be superstacked made it feel as such...).

The incoming changes to RAs will also finally feel like "tech trades" were made balanced.
 
Back
Top Bottom