difficulty question/is this common?

cairnsy44

Gooner - first class
Joined
Jan 23, 2006
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682
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Vermont
So for the first time ever, I attempted a game on Emperor. I played as Germany and eventually steamrolled everyone, achieving my second best ever score. Feeling cocky, I have now begun a game on Immortal, same setup: Oval map, 8 civs. Right away, I notice a difference. Indonesia is hyper-aggressive. Not with me, but poor Morocco was completely wiped out by them. I was wary, as Indonesia was my closest neighbor. Genghis Khan was to the north of me and is gobbling up city-states incredibly quickly. Attila and Askia are to the near east of me. Attila and I combined to reduce Askia to one city, with me taking the capital and Attila razing all but one city he captured. Denmark and the Maya are to the far east. Pacal is wonderspamming. I had a DOF with Indonesia and they asked me to join them against Mongolia. I ask for 10 turns. About 3 turns later, I see his army on my border and am mildly surprised (not shocked though) at his backstabbing speech. I was in pretty good positioning and easily repulsed his attack. Happy that I have not declared on Mongolia for that 2 front war as I was #3 in army size behind Indonesia and Mongolia. Should I expect more of this on Immortal? If I was not Germany, I would be toast as most of my army are made up of ex-barbarians and units gifted from CS. Is the jump from Emperor to Immortal that much of a difference between King and Emperor? I am already afraid of trying Diety....
 
The jump form emperor to immortal is very large. I can win on emperor, any VC pretty much 100% of the time. Immortal nothing is guaranteed but I can usually do Science/Diplo. Domination/Culture are difficult for me.

You had a whole lot of war in your game, which doesn't always happen on lower difficulties, but it is more common. One of my first games on immortal I forward settled Shaka. I was not prepared for the gigantic army he unleashed on me a few turns later. I was wiped out before the medieval era :ar15: :run:
 
King to Emperor is a very small step.
Emperor to Immortal is big.
Immortal to Deity is a giant chasm.

As to Cultural civs: Best two are Brazil and France.
In addition, the list of civs very good at science (led by Babylon & Korea) are also very good at everything, including culture.
 
If the jump in difficulty is too big, try smaller maps and work your way back up to larger maps.

Also, similar to Jon's advice, check out the diety civ tier list that rates each in civ in effectiveness in SP.
 
an update:
I turned the tables on Indonesia and captured their nearest city. I was besieging Jakarta when Genghis asks if I want to join him against Attila. I ask for 10 turns, since I wanted to take Jakarta first. Guess what happens 2 turns later? my former good friend Khan declares war. I quickly make peace with Indonesia and fend off Mongolia's first wave. I then liberate 2 neighboring CS that had fallen to his onslaught earlier. At that point, it bogs down to a stalemate. I do not have the numbers to go on the offensive and he just keeps spamming Xbows and Trebs and Keshiks. My army is fine to defend but not strong enough to attack. Then Denmark informs me that Indonesia is plotting against me, even though we have now made a DOF. Getting frustrated... Pacal, in the meantime, is happily going about his merry business of building every wonder in the book.
 
If the jump in difficulty is too big, try smaller maps and work your way back up to larger maps.

Also, similar to Jon's advice, check out the diety civ tier list that rates each in civ in effectiveness in SP.

thanks!
 
There's a funny game mechanic that after every single city you capture you get "Major Warmonger" and "Extreme Warmonger" for city-states. If you liberate city-states you get a "Minor Liberator" so after you conquer so many cities in a row, eventually the rest of the world will turn on you... unless you liberate some city-states.
 
Liberating a city state is actually "Extreme Liberation" not just minor.

And the warmonger penalty formula is 1 / N; N being the number of cities they had right before you captured that one.
 
I find that the highest two difficulty levels are a very similar experience - survive for as long as I can till I can turn the tech tables around, and then take the war back to those bastards.

The only difference is that the highest difficulty level takes me a lot longer to catch up on tech, and I have to sit lower down the score table for longer.
 
Yeah, Immortal is significantly better than Emporer. Sounds like you'll win if you can stop Pacal from a Science victory. Keep teching into you outstrip the warmongers in military tech. Artillery/Infantry are a good route to go--I've found they get a little more hesitant to invade with those sitting around. Use the extra territory to start competing with the Maya. You've put several of the warmongers in their place already. I LOVE immortal--never played a game where there wasn't some pretty epic wars and as another player said, victory is not totally assured like on Emporer. I too, can't seem to lose on Emporer, the AI are just too predictable.
 
Yes, keep teching. Rationalism, Seclularism and specialists. Of course this is easier said than done when fighting all the time vs nasty civs at this level.

You may run into the problem that I've run into before on Immortal in various incarnations of this game, and that is while you're doing OK fighting, it isn't going to be quick enough for a domination win (esp. if 8 civs on standard) and someone will launch or win another VC before you can since your tech is behind as your infrastrucure is behind what you'd have if peaceful due to the need to make units endlessly.

If you play another Immortal game, choose your best civ and the one that you are most experienced with.

Also it seems that you have more warlike civs in this game than usual.
 
I'm now playing immortal more often these days; it took me a little while to acclimatise. There's a couple of things I try do to: firstly the capital needs some good production, preferably coastal if you can because later on you'll want a couple of trade ships feeding your capital to help it grow, though caravans will do. It's worth a couple of turns if you see a good spot e.g. a hill on the other side of a river (hill start with give you an extra hammer & defense - scout, monument granary will be a bit quicker)

It's possible to get HG and I will prioritise this if not on a river (for garden), I often tech to get a library then beeline mathematics. It's also possible to get the GLH, stonehenge, mausoleum and (less reliably) temple of artimis - with obvious timing limitations. And you can get HG and still get NC around turn 80ish Wonders are a comparatively more costly in terms of other development you might do, e.g. army.

If you start near one or more aggressive civs it's that dictates more your approach. Bear in mind that you can bribe a civ often to take their army somewhere else for a while if you're stuck. Also early wars can peter out more quickly than emp due to closer tech parity and numerical advantage.

I didn't tend to steal workers on Emp but do so more on immortal, I try to go for nearby civs as this has some extra bonuses. For some reason the AI hate you more (or so it seems) for DoW a CS but if you do the same thing for a civ that wears out - I've even had a DoF from a civ I've stolen from. Gaining the worker early has it's obvious benefits and denying a neighbour can slow them down to be stomped later.
 
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