DWilson
Where am I? What turn is it?
I'll say that the AI is programmed pretty oddly, and the game difficulty changes don't always reflect your difficulty.
For example, I legitimately lost (at least enough to give up) a leve 1 or 2 game due to barbs swarming worse than they ever had on me in a deity/immortal game. I've had a prince game where an early rush by the AI made the game way more difficult than my typical emperor game in which I have peaceful neighbors. In contrast, a peaceful game on deity allowed me to build up and expand rapidly to the point that I quickly matched, then surpassed the AI's starting bonuses.
It seems like the AI is only good at an early rush. If they do it, my game is going to be vastly harder. If they do and I am prepared enough to over come, I'll win every game. If they do it and I am not prepared, the game can be a toss-up. If they don't, even without trying to be optimal I will at worst match the AI's science and cultural development, and generally far outstrip them.
Possibly counter-intutitively, this has led to me under-preparing intentionally in games I want to be harder, to invite the sort of attack that makes the game challenging. If anything, to program the higher difficulties I would just make it more likely that the AI will attack early on.
What that would unfortunately do is only re-emphasize the unfortunate truth that the AI will never be able to maintain it's lead, and simply surviving that stretch is generally enough to win.
This is why I strongly advocate, in a system that relies on AI bonuses for difficulty, that the bonuses are not stacked up to start the game (as they currently are), but rather applied throughout the game to help the AI keep up. Applying all the bonuses at once means your options are limited until you catch up, at which point you can do whatever you want. Spreading them out means that you can play as you like more easily (without the do or die early set up of specific strategies), but still be challenged consistently throughout the game.
Problem is, spread out bonuses will probably feel more gamey as the AI suddenly gets boosts mid game. Well, you can't please everyone.
For example, I legitimately lost (at least enough to give up) a leve 1 or 2 game due to barbs swarming worse than they ever had on me in a deity/immortal game. I've had a prince game where an early rush by the AI made the game way more difficult than my typical emperor game in which I have peaceful neighbors. In contrast, a peaceful game on deity allowed me to build up and expand rapidly to the point that I quickly matched, then surpassed the AI's starting bonuses.
It seems like the AI is only good at an early rush. If they do it, my game is going to be vastly harder. If they do and I am prepared enough to over come, I'll win every game. If they do it and I am not prepared, the game can be a toss-up. If they don't, even without trying to be optimal I will at worst match the AI's science and cultural development, and generally far outstrip them.
Possibly counter-intutitively, this has led to me under-preparing intentionally in games I want to be harder, to invite the sort of attack that makes the game challenging. If anything, to program the higher difficulties I would just make it more likely that the AI will attack early on.
What that would unfortunately do is only re-emphasize the unfortunate truth that the AI will never be able to maintain it's lead, and simply surviving that stretch is generally enough to win.
This is why I strongly advocate, in a system that relies on AI bonuses for difficulty, that the bonuses are not stacked up to start the game (as they currently are), but rather applied throughout the game to help the AI keep up. Applying all the bonuses at once means your options are limited until you catch up, at which point you can do whatever you want. Spreading them out means that you can play as you like more easily (without the do or die early set up of specific strategies), but still be challenged consistently throughout the game.
Problem is, spread out bonuses will probably feel more gamey as the AI suddenly gets boosts mid game. Well, you can't please everyone.