Ok I'm going to start my feedback. Considering the immensity here, I am going to do my post in chunks below to keep things organized, but I will update this post frequently as I work through things. So please check back for the latest!
OPINIONS
Not a bad idea, but I wonder how to implement it.
- I think there should be some adjustment for the late game. 50 turns early on makes plenty of sense, 50 turns after Turn 300 on standard speed might as well be forever. Perhaps an Era modifier or something should be considered, I don't necessarily need the modifiers to scale continuously all game, but at some point the 50 turns base should be shorter to have any reasonable attempt at changes in the late game.
Resets to its original value. Will fix, thanks.
- I don't understand this statement: When a "stacked" modifier duration expires (for things like demands or stealing), the number of times the AI remembers you have done that thing is halved and then rounded down. If after doing this there is still at least 1 application of the modifier, the duration is reset back to 0 and ticks down again until all applications have expired.
- How can the duration tick down from 0?
Border disputes are generally worse the closest you are, because it's easier for the tactical AI to conquer a neighbor, but you may have a good point on this with the improvements to it. The intent of the non-competition modifiers is to give a powerful boost that can enable friendship even with problematic civs if the player is staying out of their way. But considering their "diplo personality" may not match the victory condition they're going for, I've been wondering about a better alternative.
- Under the No Contested Borders area, there is this note for warmonger AIs (Warmonger AIs apply an additional bonus: (5 + Neediness) * AI Era / 2.). I would think that we would want the bonus to go down for warmongers in the late game, as warmongers are going to want to conquer far away lands as much as neighbors.
Also not a bad idea.
- Under We are Trade Partners, If the deal value to the AI is >= 100 or they're receiving 5x+ what they're giving up, a larger bonus is added. Personally I think 5x is a bit steep, realistically that to me isn't a deal, that is me just giving money to the AI (aka a complete bribe). Even a 2x deal is pretty steep in terms of true dealmaking, giving DOUBLE to the AI what I think a trade is worth is a major thing. I would think this bonus could be 2x or 3x, 5x just seems extremely high.
Yes, if it's captured by Barbarians.
- You Freed our Captured Citizens: Settlers are worth 5 civilians in the Ancient Era, and 4 in the Classical Era. So does that mean returning a settler to an AI (assuming this is the first returned) is worth 10 + 5 x 4 = 30? Also I thought all AI settlers captured are automatically turned into a worker. Is it actually possible to return a settler?
Keep in mind the bonus is +40 when you add recent assist into it.
- You have Shared Intrigue with them: I feel that +10 is a bit low for coop war sharing (aka the you have gone to far). The other ones are passive, they don't hurt your diplomatically, but considered this one is me "sticking my neck out" I think I should get a little more for it.
Responses to what you've posted so far.