Heart Break Kid
Warlord
- Joined
- Mar 27, 2012
- Messages
- 174
What magic? Civilization isn't a simulator nor does it pretend to be. It's a huge board game with an historical theme. The AI should be trying to win since the human is trying to win.Agreed 100%, i said this two years ago and i still feel the same, but they took away the magic of the Civ series, of making me feel i was a world leader and demoted me to being a board-game player with all these ridiculously arbitrary rules like un-razeable capitals, the game is a lot better than it was but this lost realism can never be recovered in 5, only Civ 6 might bring it back if they feel like it.
The last quarter of each game is where this "playing to win" AI is most obvious as all hell breaks loose between previously reasonable Civs that are now having their behaviour overidden by a desperate need to win against the clock, imagine in the real world if some nation had to "win" by the year 2000, the US would have invaded even all their allies in "trying to win."
I wouldn't be surprised if the single player experience was sacrificed for the multiplayer experience, if so it was a poor trade-off for me because single player suffered greatly in terms of being able to suspend one's disbelief (something Sid himself talked about in a seminar i saw on youtube) and multiplayer i have never been interested in.
What is this realism you guys are referencing?