Diplomacy Music Issues

AGA412

Chieftain
Joined
Nov 22, 2010
Messages
10
Hi CivFanatics,

I'm trying to edit the mod Age of Discovery II to take out the Australian civilization from the game. I've been having much success, replacing it with my own civilization, Byzantium. To add a more "Byzantine" feel to this game, I got new diplomacy music for the leaders. However, since the mod has the Australians coded into it, and not wanting to change anything, I had to add new references to the diplomacy music in the two files attached below, since Australia used to play England's diplomacy music in game. Here's where I'm confused. Both colonization leaders work fine with the new music, however, the queen shows up as silent. I've checked, rechecked, renamed and tried everything to get it to work, but it won't!

Am I doing something wrong? Is there something I'm not checking? I don't get why two leaders work and the queen does not. Help!
 

Attachments

Hi CivFanatics,

I'm trying to edit the mod Age of Discovery II to take out the Australian civilization from the game. I've been having much success, replacing it with my own civilization, Byzantium. To add a more "Byzantine" feel to this game, I got new diplomacy music for the leaders. However, since the mod has the Australians coded into it, and not wanting to change anything, I had to add new references to the diplomacy music in the two files attached below, since Australia used to play England's diplomacy music in game. Here's where I'm confused. Both colonization leaders work fine with the new music, however, the queen shows up as silent. I've checked, rechecked, renamed and tried everything to get it to work, but it won't!

Am I doing something wrong? Is there something I'm not checking? I don't get why two leaders work and the queen does not. Help!

Wont help much listing these, IF, no one knows what the music is to begin with, ie: AOD37 etc.

btw why delete the civ, all you need to do is just make it NON-playable, its waaay simpler that way.
 
1) Waste of space
Civs come with Leaders.
Leaders take alot of space if not static.
If you just make them non playable instead of remove totally, your mod is bigger for no reason.

2) Waste of performance
Every time a loop is done through all civs/leaders, it still includes all those dummies.
 
So the issue is with DIPLO_AUSTRALIA_QUEEN, correct? these two entries seem OK.
Have you checked to make sure the mp3 file AustralianKing is in Assets\Sounds\Diplomacy?
Also please upload CIV4LeaderHeadInfos.xml so I can check the entries there.
Code:
	<Script2DSound>
		<ScriptID>AS2D_AUSTRALIA_QUEEN</ScriptID>
		<SoundID>DIPLO_AUSTRALIA_QUEEN</SoundID>
		<SoundType>GAME_MUSIC</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>75</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<iMinLeftPan>-1</iMinLeftPan>
		<iMaxLeftPan>-1</iMaxLeftPan>
		<iMinRightPan>-1</iMinRightPan>
		<iMaxRightPan>-1</iMaxRightPan>
		<bLooping>1</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script2DSound>
Code:
		<SoundData>
			<SoundID>DIPLO_AUSTRALIA_QUEEN</SoundID>
			<Filename>Sounds/Diplomacy/AustralianKing</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
 
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