Volstag
Chairman of the Bored
Approaching the end of my second real game. As a result, I thought I'd post my largely useless thoughts/observations on Civ IV diplomacy/politics.
In this iteration, the AI civs appear to, generally speaking, act more logically/rationally with regards to diplomacy. However, they seem to be overly concerned with maintaining the status quo. While this might better reflect "real life", I've found that the political arena in Civ IV is much more static than Civ III.
For example, in Civ III it was quite possible for several wars, often featuring several combatants, to occur during a single game. It wasn't particularly rare to see full blown world wars in Civ III. In my two games of Civ IV, I've seen exactly four war declarations, and these "wars" typically last 10 to 20 turns, and they've been strictly one-on-one affairs. Additionally, diplomacy amongst the AI civs seems to be largely a "some or nothing" affair. In other words, they'll happily trade techs, resources, maps, etc -or- they're not interested in trading anything for anything -- even when you have the resources to greatly enhance their empire. Contrast that with Civ III, wherein if you were willing to offer a lot, you could often bend a reluctant Civ to your will.
I should also note that I've yet to see the option to get a Civ to declare war on other Civ, or the option to get a Civ to join me in a war with another civ (they're always red/disabled... regardless of the relationship between my civ and the AI civ). While we're at, I've yet to see any Civ interested in "not trading" with any other Civ. In other words, they're interested in trading only techs, gold, resources, maps, open borders -or- nothing at all. It's as if the Civ III days of proxy wars, world wars, alliances, etc, are gone. Civ III just seemed to offer a lot more in the way political maneuvering and Machiavellian scheming. It's like the objective the Civ IV AI is to maintain a tacit peace for the entire game. As soon as the initial expansion is over, the AI seems content to simply maintain what they have.
What happened to one AI crushing another AI? What happened to scrambling for alliances when the neighborhood bully declares war on you? What happened to fostering wars between your biggest competitors? This may simply be a product of needing more games, but so far I've found that unless you're looking to trade techs, or resources, there's not much to do diplomatically/politically.
And, again, this might be more realistic, but it doesn't seem as much fun. Has anyone else noticed this? Is it just a product of these two particular games?
-V
In this iteration, the AI civs appear to, generally speaking, act more logically/rationally with regards to diplomacy. However, they seem to be overly concerned with maintaining the status quo. While this might better reflect "real life", I've found that the political arena in Civ IV is much more static than Civ III.
For example, in Civ III it was quite possible for several wars, often featuring several combatants, to occur during a single game. It wasn't particularly rare to see full blown world wars in Civ III. In my two games of Civ IV, I've seen exactly four war declarations, and these "wars" typically last 10 to 20 turns, and they've been strictly one-on-one affairs. Additionally, diplomacy amongst the AI civs seems to be largely a "some or nothing" affair. In other words, they'll happily trade techs, resources, maps, etc -or- they're not interested in trading anything for anything -- even when you have the resources to greatly enhance their empire. Contrast that with Civ III, wherein if you were willing to offer a lot, you could often bend a reluctant Civ to your will.
I should also note that I've yet to see the option to get a Civ to declare war on other Civ, or the option to get a Civ to join me in a war with another civ (they're always red/disabled... regardless of the relationship between my civ and the AI civ). While we're at, I've yet to see any Civ interested in "not trading" with any other Civ. In other words, they're interested in trading only techs, gold, resources, maps, open borders -or- nothing at all. It's as if the Civ III days of proxy wars, world wars, alliances, etc, are gone. Civ III just seemed to offer a lot more in the way political maneuvering and Machiavellian scheming. It's like the objective the Civ IV AI is to maintain a tacit peace for the entire game. As soon as the initial expansion is over, the AI seems content to simply maintain what they have.
What happened to one AI crushing another AI? What happened to scrambling for alliances when the neighborhood bully declares war on you? What happened to fostering wars between your biggest competitors? This may simply be a product of needing more games, but so far I've found that unless you're looking to trade techs, or resources, there's not much to do diplomatically/politically.
And, again, this might be more realistic, but it doesn't seem as much fun. Has anyone else noticed this? Is it just a product of these two particular games?
-V