Diplomacy

CivMan

Chieftain
Joined
Apr 21, 2001
Messages
3
Location
California
How can I make two civilizations not negotiate during the entire scenario? I've seen this on other scenarios, such as a WW1 scenario where the French and the Germans couldn't talk. How can I do that?
 
To have NOBody talk to anyone:

@IF
NEGOTIATION
talker=Anybody
talkertype=HumanOrComputer
listener=Anybody
listenertype=HumanOrComputer
@THEN

@ENDIF

Just chenge the names if you only want to limit certain negotiations.

FMK
 
FMK is correct but I would like to advise caution when using the ANYBODY identity. In some events using anybody, the first tribe to trigger the event will be known as anybody to the program and other tribes who are also supposed to be able to trigger the same response will be ignored after that.

I am not sure which event commands are affected by the ANYBODY problem, so the best thing to do is to check manually after using the ANYBODY identity.
 
I tend to use that function, since I luckily learned how to implement it through the Civ 2 - scenarios manual. In scenarios when you truly want two or more civilizations to keep fighting throughout the entire scenario you tend to have to use that function, otherwise they simply will go to peace further or later...
 
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