Psilonemo
Chieftain
- Joined
- Apr 7, 2022
- Messages
- 53
Hello fellow VP players!
I've been working on a historically inspired but fantasy 180x112 world map for the last 6 months in my spare time. Each tile and all its features were edited by hand. This map is a gift to the VP community and my way of thanking the main devs & submodders who made Civ 5 VP such an enjoyable experience.
As much as I would have liked to make bigger, more detailed maps, the SDK cannot handle bigger maps, and the game simply is not capable of launching larger maps without crashing. This is the first map I have ever created. Please forgive the occasional misplaced rivers, geographical absurdities, or completely unbalanced continental positions. For those of you who would like to play test the map immediately, I have uploaded three scenarios with 22 vanilla civilizations and 41 city-states. The third scenario called "RomanGlory" basically places Rome in an overpowered position. I implore you to learn how to use the SDK yourself to edit the scenarios and tailor your experience.
Tip: In the scenario screen, you can duplicate the same city-state in order to create multiple start positions. This makes it so a single city-state starts with more than one city. You can use this mechanic to decrease the total number of city-states but strengthen each city-state's power and significance.
I cannot create a dozen different scenarios to satisfy the tastes of everybody, so my recommendation is that you simply download the SDK and edit the scenario yourself to your liking. All you have to do is tweak game speed, game rules, civilizations, city-states, and starting positions. Placing cities, borders, or settlers will make the game crash, so stick to doing nothing but placing start positions. In case you would like to place resources in a completely different way I have also uploaded an "Empty" version with no start positions and resources.
Please feel free to use my map for your own but do place a link to this original thread in case you plan to upload this somewhere like the workshop.
The map has worldwrap, so there are no boundaries and all seas connect from one end to the other. Below are two images that show as much as I could capture with the SDK app. (The map was so big that I couldn't show the upper and lower edges where there are ice sheets.
The "Old World"
The "New World"
I highly recommend optimizing your video settings as best as you can and get a hardware upgrade if you're using the VRAM of a potato. Running this map gets very slow, laggy, and occasionally crashes once you enter the mid-game where every faction has at least 5 to 10 cities.
Have fun!
(EDIT)
The Roman Glory Scenario is continuously under development and updates. Gradual improvements to river placements, terrain, resource placements, and so forth, will occur over time.
I've been working on a historically inspired but fantasy 180x112 world map for the last 6 months in my spare time. Each tile and all its features were edited by hand. This map is a gift to the VP community and my way of thanking the main devs & submodders who made Civ 5 VP such an enjoyable experience.
As much as I would have liked to make bigger, more detailed maps, the SDK cannot handle bigger maps, and the game simply is not capable of launching larger maps without crashing. This is the first map I have ever created. Please forgive the occasional misplaced rivers, geographical absurdities, or completely unbalanced continental positions. For those of you who would like to play test the map immediately, I have uploaded three scenarios with 22 vanilla civilizations and 41 city-states. The third scenario called "RomanGlory" basically places Rome in an overpowered position. I implore you to learn how to use the SDK yourself to edit the scenarios and tailor your experience.
Tip: In the scenario screen, you can duplicate the same city-state in order to create multiple start positions. This makes it so a single city-state starts with more than one city. You can use this mechanic to decrease the total number of city-states but strengthen each city-state's power and significance.
I cannot create a dozen different scenarios to satisfy the tastes of everybody, so my recommendation is that you simply download the SDK and edit the scenario yourself to your liking. All you have to do is tweak game speed, game rules, civilizations, city-states, and starting positions. Placing cities, borders, or settlers will make the game crash, so stick to doing nothing but placing start positions. In case you would like to place resources in a completely different way I have also uploaded an "Empty" version with no start positions and resources.
Please feel free to use my map for your own but do place a link to this original thread in case you plan to upload this somewhere like the workshop.
The map has worldwrap, so there are no boundaries and all seas connect from one end to the other. Below are two images that show as much as I could capture with the SDK app. (The map was so big that I couldn't show the upper and lower edges where there are ice sheets.
The "Old World"
The "New World"
I highly recommend optimizing your video settings as best as you can and get a hardware upgrade if you're using the VRAM of a potato. Running this map gets very slow, laggy, and occasionally crashes once you enter the mid-game where every faction has at least 5 to 10 cities.
Have fun!
(EDIT)
The Roman Glory Scenario is continuously under development and updates. Gradual improvements to river placements, terrain, resource placements, and so forth, will occur over time.
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