Diplomacy

I've never actually played the WWII scenario. I did try, but got a bit freaked out by so much happening so fast.

In my current game, I'm beating the crap out of the English. :)
 
I've never actually played the WWII scenario. I did try, but got a bit freaked out by so much happening so fast.

In my current game, I'm beating the crap out of the English. :)
The WWII scenario is a lot of fun, or at least it was, before they tinkered with it. It tends to slow down a little after the first two turns. Too much so in MGE, in my opinion.
 
I don't have the MGE version (not even sure what that means). I just have the original Civ II and Civ II: ToT. I've never installed any patches or mods whatsoever.
 
I don't have the MGE version (not even sure what that means). I just have the original Civ II and Civ II: ToT. I've never installed any patches or mods whatsoever.
Then you likely have the untinkered version, which is far superior to the one I've been complaining about all thread. Play it, you'll enjoy it. I'd suggest choosing one of the big three - Allies, Axis or Russians - to start off with, then gradually playing with weaker civs for a challenge. It's possible to win with the Neutrals on high levels, once you get the hang of it.
 
You could always buy it. It is probably about 350-420 gold to buy it but you get about 380 or so of improvements for that as well as not loosing population in tehran and a diplomat being cheaper than an attacking unit and getting probably 2 riflemen and maybe a engineer.
 
You could always buy it. It is probably about 350-420 gold to buy it but you get about 380 or so of improvements for that as well as not loosing population in tehran and a diplomat being cheaper than an attacking unit and getting probably 2 riflemen and maybe a engineer.
Hmm, you're right, I could subvert it. Or just have it revolt, after all, if I'm at war with them international opinion doesn't really matter. Been too long since I played, that tactic should have occured to me long ago.
 
Found an intersting new strategy for the Spanish.

If you get all of your armies and maybe a couple of artillery and a transport - you can take rome in the first few turns (first of all make sure to starve it of resources). Then You will find that Rome is actually quite defendable - especially if you get the french to fight the axis. Rome is a very nice prize and no more of that pesky axis attacking of mainland spain expecially if you follow up by taking milan.
 
Found an intersting new strategy for the Spanish.

If you get all of your armies and maybe a couple of artillery and a transport - you can take rome in the first few turns (first of all make sure to starve it of resources). Then You will find that Rome is actually quite defendable - especially if you get the french to fight the axis. Rome is a very nice prize and no more of that pesky axis attacking of mainland spain expecially if you follow up by taking milan.
:confused: I've never had the Axis attack me in mainland Spain. But Rome is damn easy to defend, I've known that for years. Peninsulas are always easy to defend from the land.
 
But were you playing on MGE? I dont remember getting attacked as spain when I was on the old version but I find it happens when I try and play the "develop spain" strategy.
Maybe you defend Spain better than I do on that strategy. They tend to send tanks via france or paratroup into undefended cities (I'm trying for efficient use of armies).

Anyway at the moment I think I'm pretty close to la fayettes record (april 1944) for the allies, might miss it by a turn...
it is oct 1943 and I'm already deep in russia axis are gone and just two french cities left... My strategy inspired by the spain one was to deny the axis resources. Seems to work well. If I did it again I could probably do it a couple of turns faster by not doing a couple of mistakes.
 
Back
Top Bottom