Obviously diplomacy done right would exponentially increase the fun in civilization, probably more so than making moderate adjustments in combat.
The one thing that always bothered me was that we could see how other civs felt towards us, but there was nothing to factor in how we felt about those other civs (ie the Aztec may hate me because I was a different religion or shared a close border, but maybe we both had a common enemy between us for which made me value the Aztec more). The AI never actively tries to engage us other than annoying us to declare war against their enemies. I would like to see some AI civs consider strategically trying to curry our favor instead of us always just reacting to random factors. A little quid pro quo would be nice.
The Apostolic Palace was a great idea which I felt each religion should be allowed to build because global alliances/holy wars is hands down the most fun idea in Civ, especially in the somewhat boring middle eras. It's a simple thing to implement, and they need to figure a way to make alliances (not just two way or mutual protection) earlier than the industrial era.
And backstabbing is great, but in moderation. The AI needs to value long held alliances much more and not be so quick to turn on you.
The one thing that always bothered me was that we could see how other civs felt towards us, but there was nothing to factor in how we felt about those other civs (ie the Aztec may hate me because I was a different religion or shared a close border, but maybe we both had a common enemy between us for which made me value the Aztec more). The AI never actively tries to engage us other than annoying us to declare war against their enemies. I would like to see some AI civs consider strategically trying to curry our favor instead of us always just reacting to random factors. A little quid pro quo would be nice.
The Apostolic Palace was a great idea which I felt each religion should be allowed to build because global alliances/holy wars is hands down the most fun idea in Civ, especially in the somewhat boring middle eras. It's a simple thing to implement, and they need to figure a way to make alliances (not just two way or mutual protection) earlier than the industrial era.
And backstabbing is great, but in moderation. The AI needs to value long held alliances much more and not be so quick to turn on you.