Diplomat bribes

Blazer6

King
Joined
Aug 15, 2005
Messages
906
Why does bribing units give them a home city of the diplomat?
I am using Republic if it helps.
 
I thought it gave you the closest city of yours, not the diplomat's home city.

I'll play it and find out.

As for an answer, I guess they made the game so that every unit would have a home city to play havoc upon. :D
 
your wrong, i played last night and i bribed settlers and their home city was "None".

off topic: can i ask if diplomat "Inciting Revolt" means you take over city? i incited revolt last night with diplomat on a city for first time and i got the city. but i dont know if thats just because of a certain reason and might not always happen? i thought it would make them break out into civil disorder
 
I am not sure if it matters, but I am playing the SNES version. I didn't bribe settlers yet.
 
Inciting revolts affect the leadership, while subvert means to ruin the "foundation" of a city.
 
Blazer6 said:
The FAQ said bribed units would be owned by "none".
that's right if your diplomat is far enough from ANY city of your diplomats civ/tribe.
i presume a distance of more than ~10 or 12 fields...? ;)
 
Blazer6 said:
Inciting revolts affect the leadership, while subvert means to ruin the "foundation" of a city.

could you or someone explain please? i dont understand. i know that inciting revolt definately lets you take over city right? does that mean if you subvert you dont declare war?
 
what's so good about "We Love the President" day ? how does it make your city grow better? more food?
 
The foundation could be the granary, library, marketplace, any building that occupies a city. You can't subvert cities if they belong to a peace treaty, a Republic or Democracy won't work since the Senate will never allow you.

The "Thanksgiving" gives my cities with a large number of blue citizens a population boost of one or two a turn regardless of the number of food needed to grow.
My cities have doubled in size in about six turns from frequent "Thanksgiving" celebrations. It can stop suddenly but return the next turn.
 
Blazer6 said:
The FAQ said bribed units would be owned by "none".

the acutlaly answer depends on how close the diploat is to any of your existing city.. if it is far rnoguh wawy from any of your cities, it will be supported by NONE
 
perplex said:
thanksgiving? you mean "we love the president" day ?
Different name, same effect.



Thanks for telling there is a distance requirement of buying units.
 
perplex said:
what's so good about "We Love the President" day ? how does it make your city grow better? more food?

Depends on your type of government. Basically, it causes your citizens to work the city tiles as if you had the next advanced form of government: in Despotism, a WLTKD will get extra food on each tile; as if it were monarchy. In monarchy/communism, you get extra trade as if the city was part of a republic/democractic. In republic/democratic, the city will get an extra citizen every turn that it remains in WLTKD mode.
 
Irish Caesar said:
Depends on your type of government. Basically, it causes your citizens to work the city tiles as if you had the next advanced form of government: in Despotism, a WLTKD will get extra food on each tile; as if it were monarchy. In monarchy/communism, you get extra trade as if the city was part of a republic/democractic. In republic/democratic, the city will get an extra citizen every turn that it remains in WLTKD mode.

thanks, i played earlier and discovered.

a bit off-topic but i think i read a post on this forum saying you can build a road on the sea fish? sounds a bit weird, is it true?:rolleyes:
 
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