Diplomatic AI Cheats

I don't know about cheating per se, but I often get the feeling that if you reveal your capital locations to the AI, they use that location as a destination for their Settlers. Kind of like deliniating their "turf", the forward settling buggers that they are.
Programmed to be annoying more than cheating though.
 
That is exactly what they do.
Which, in the end, is one of the most reliable ways of gaining diplomatic victory points if that's wha you're going for/interested in in that game.

Iirc the AI knows where to settle due to a knowledge of strategic resources before they get researched (by both them and you) - yet they build farms on spots where you know there are horses and then they never replace the farm with a suitable pasture...
I think this is (partly) what leads them to weird city locations (e.g. one off a river). I've never seen the AI build a city and/or district on top of a strategic resource (which I manage to do relatively often).
 
I'm happy to learn the AI has access to information regarding wonder completion. It makes it that bit more competitive (If indeed this behaviour is true).

I would be disappointed if the AI was getting free production to rush a wonder before the player. But if it's being rushed through legal means, then visibility is a good thing.

This complaint falls into the "I want a better AI, not a cheating AI" category of complaints, which has less to do with the AI and more to do with the user's unreasonable expectations of modern AI in a strategy game.

That's not to say the AI in Civ has no room for improvement. It has, and I wish more focus was put into improving it, but removing these small advantages is certainly no way to do it.
 
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