LukaSlovenia29
Emperor
- Joined
- Mar 13, 2016
- Messages
- 1,500
Hi.
In recent games, I'm still seeing games where the AI has several thousands of influence on city states. Do you think the CS influence game is balanced or do you think it'd be better if some changes were made? If so, which? Do you think we should wait a bit more before discussing further changes?
I think Gazebo's recent change to emissaries was a good one, but I'd still like to see more options for reducing influence and a bit more limitation on increasing influence. Here's some suggestions to discuss, and hopefully you'll offer yours as well:
1. Great diplomats reduce everyone's influence in a CS to 50, increases yours by 60 + 10 x era (suggestion by Tu_79)
2. Great diplomats cause a cool-down period (similar to after an attempted coup) where you can't use diplomatic units (except another GD) in that city state for a certain period of time.
3. After reaching a certain amount of influence (perhaps 500?), you can't further raise your influence with diplomatic units (except GDs), only with quests and spies.
4. Introduce a limit to how many ordinary diplomatic units you can use in a city state in a period of 10 (15, 20,...?) turns, preventing a player/AI from continously pumping diplomatic units into one city states.
5. Make great diplomats work percentage wise in reducing influence (it reduces everyone's influence by __% of the influence leader's influence in that CS).
6. Significantly buff the numbers of increasing/reducing influence by the CS, scaling with era (150, scaling with era?).
7. Makes spies' election interference more powerful (perhaps increase/reduction of 35, scaling with era?).
8. Introduce a new WC proposal between open doors and decolonization, i.e. in a city state, everyone's influence is set to 50, but later on the CS can still get an ally.
Thanks for your feedback.
In recent games, I'm still seeing games where the AI has several thousands of influence on city states. Do you think the CS influence game is balanced or do you think it'd be better if some changes were made? If so, which? Do you think we should wait a bit more before discussing further changes?
I think Gazebo's recent change to emissaries was a good one, but I'd still like to see more options for reducing influence and a bit more limitation on increasing influence. Here's some suggestions to discuss, and hopefully you'll offer yours as well:
1. Great diplomats reduce everyone's influence in a CS to 50, increases yours by 60 + 10 x era (suggestion by Tu_79)
2. Great diplomats cause a cool-down period (similar to after an attempted coup) where you can't use diplomatic units (except another GD) in that city state for a certain period of time.
3. After reaching a certain amount of influence (perhaps 500?), you can't further raise your influence with diplomatic units (except GDs), only with quests and spies.
4. Introduce a limit to how many ordinary diplomatic units you can use in a city state in a period of 10 (15, 20,...?) turns, preventing a player/AI from continously pumping diplomatic units into one city states.
5. Make great diplomats work percentage wise in reducing influence (it reduces everyone's influence by __% of the influence leader's influence in that CS).
6. Significantly buff the numbers of increasing/reducing influence by the CS, scaling with era (150, scaling with era?).
7. Makes spies' election interference more powerful (perhaps increase/reduction of 35, scaling with era?).
8. Introduce a new WC proposal between open doors and decolonization, i.e. in a city state, everyone's influence is set to 50, but later on the CS can still get an ally.
Thanks for your feedback.