So, the WC vote pops up, and there's the opportunity to vote for diplomatic VP. I go all in to grab those votes, but when all nine members go all wolfpack to drag down the guy in the lead. Just like that, nine points drops to six. So much for the Statue of Liberty I just built.
Strategy-wise, it's undeniably sensible AI behavior; each of them knows they can't win, so might as well hope everyone else gangs up on the leader. I just don't know that designing votes to work this way makes sense. A victory condition where everyone can so easily trip up whoever's in the lead seems unsound. It's not even like I can take consolation in them having spent so much favor that this behavior is unsustainable. Collectively, they spent very little. Seems like they should be able to keep doing this to the leader the next go 'round.
Strategy-wise, it's undeniably sensible AI behavior; each of them knows they can't win, so might as well hope everyone else gangs up on the leader. I just don't know that designing votes to work this way makes sense. A victory condition where everyone can so easily trip up whoever's in the lead seems unsound. It's not even like I can take consolation in them having spent so much favor that this behavior is unsustainable. Collectively, they spent very little. Seems like they should be able to keep doing this to the leader the next go 'round.