[GS] Diplomatic Victory Strategies

RickSL

Chieftain
Joined
Mar 6, 2018
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I, myself, have no strategies to win a diplomatic victory. I’m in the mid-game as Kristina and feel I’m playing a fairly aimless game and not working towards a specific victory.

Any suggestions for how to aim for the diplomatic victory condition? I’m at a loss and feel a right noob.
 
I just won a diplomatic victory and I basically had to sabotage myself not to win by culture first.

The trick is to just get alliances, surezeins etc that reward diplo favor. I hardly used favor on any resolutions because most didn't seem that important. Once modern era I believe comes around the vote for diplo will be there. Try to maximize your vote on that enough so that the others can't out vote you. You can get 2 a time and need 10 to win so it takes a while. I also was able to get diplo win points from things like Statue of Liberty, some competitions etc.

But the most important part is to rack up the points by trades, alliances and city states. And try not to win in another way.
 
I was ahead on diplomatic victory points during my Sweden game, but my culture game couldn't be denied and I won that way instead...

Besides votes for diplomatic victory points, you can also engage with aid emergencies, which award one point to the victor.
 
So far, I’m a bit disappointed by this mechanic. I can’t do anything to hurry my strategy along and most of my play is avoiding pushing other victories along.

I haven’t had any opportunities to give aid 250 turns in.
 
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I had the option to give aid once, around turn 90 (event ending around turn 120) but I was so far behind, no point even trying..
 
I like the idea of the diplomatic victory but I'm hoping it can get some tweaks to be a bit more interesting and... well, interactive really.

First game I played was on Immortal and I won it easily. Make friends/alliances with as many as you can, become suzerain of as many citystates as you can, and save up the diplo favor for when the vote comes up. Build Statue of Liberty and win any competitions that show up. It's really easy if you focus a bit.

When I was at 8 points I ended up being downvoted once but that was the only time I felt any resistance.
 
This is my very first game goal & being able to control any other Victories (ours or of every AIs, btw) timing is key to stick enough "delays" for these 10 precious points. The essential thing to do is to try optimal timing steps for every opportunity that happen (rarely but still on pre-determined/scripted calendar patterns like the unique "Statue of Liberty" grab).

It's all about Diplo-Favor stacking as well. World-Congress really takes its primary meaning in such quest aside from other concerns related to micro-managing aspects of many important ruleset models.
 
Aid emergencies. If you give the most aid you get 1 diplo victory point. Always vote yes on those.
Aside for resolutions that straight up give you points the various competitions do award some as well.
 
I just finished my first diplo victory, and while I enjoyed the game, it wasn't directly because of going for it. It takes so long to earn the points that I got to see a world where all the civs got to the high tech units, got to experience the full breadth of climate change, and got to experiment as I knew I was safe, being friends and allied with most everyone. The last 30 turns turned into a real slog, because when I thought I was about to get the win, the AI all voted against me. But if you lose a vote, you get the diplomatic favors refunded, so I just had to wait for the next round of voting. Didn't get there as an aid emergency and the victory point from the civic finished it off, but it was a foregone conclusion.

It certainly feels like a fall-back victory. I went in gunning for it (to complete that hall of fame banner), so I waged 0 wars and just felt like in the end, I wasn't really doing anything to earn the victory, just waiting to hit it. Probably could have won a science victory sooner and certainly could have had a culture.
 
On one of the livestreams I think Ed Beach mentioned there are Diplo Victory points in some late game civics/techs, but I guess this doesn't seem to be the case? I've only played one game, and I never reached the future era, so I can't confirm that.
 
On one of the livestreams I think Ed Beach mentioned there are Diplo Victory points in some late game civics/techs, but I guess this doesn't seem to be the case? I've only played one game, and I never reached the future era, so I can't confirm that.
Yes there is a policy which gives you 4 favor per turn.Just used it and won a DV with Canada but had to push my culture victory away.
 
Yes there is a policy which gives you 4 favor per turn.Just used it and won a DV with Canada but had to push my culture victory away.

No, I'm talking about actual Diplomatic Victory Points, not favor. If I remember correctly, we saw during the livestreams that in earlier builds there was 1 Diplomatic VP at Seasteads, although it seems to be gone now.
 
No, I'm talking about actual Diplomatic Victory Points, not favor. If I remember correctly, we saw during the livestreams that in earlier builds there was 1 Diplomatic VP at Seasteads, although it seems to be gone now.
It's still there, mentioned in the description.

So....my last game ended with SV out of frustration. Does the DipV proposal come online only starting from Modern era? Because I had to sell my Great Works to avoid getting CV by accident (was 7 turns away from it), while still waiting for the voting to come. In the end, I had nothing left to build (oh Mali and it's purchasing power....), so I just decided to finish that game with rockets and lasers. Looks like, if you run away on science, then DipV will be tough because the rest of the world slows down the era progression. Probably never happens on Emperor+, but seems like a real issue for King and lower. Also, looks like the WC doesn't scale with game speed - correct me if I'm wrong. If true, then good luck winning it on Quick/Online Speed:crazyeye:
 
No, I'm talking about actual Diplomatic Victory Points, not favor. If I remember correctly, we saw during the livestreams that in earlier builds there was 1 Diplomatic VP at Seasteads, although it seems to be gone now.

Its there, its how I won. I stayed at 7 points on purpose to try to not have a massive vote against. AI still tried to vote against me, but I had 23 votes to their 21.

I had no emergencies, and lost the statue of liberty. But got one point from (I think) World's Fair and there are two points in techs (Seasteads and one in culture)

I think if I were going to prioritize this victory I would explore first and foremost. Get an envoy to every city state so you can participate in those events. Get 5 alliances going for the DF. Find some strategic resources and trade them to the AI when your stock fills up. With alliances and suzerains you get plenty of favor, but trading is nice to get it out of their hands.
 
Well I play a lot slower than the rest of you (lol). Right now I have 1 diplomatic victory point around turn 155. But I am playing on continents with 8 civs and 12 city-states. Rome killed all of the city-states on my continent before I even got to meet them. I couldn't get anywhere by coast because it was blocked both north and south by ice. It wasn't until I could go into the ocean that I began to venture forth. On turn 149 I met the first city-state, on an island in the ocean, and I was the first civ to meet them. I met my 2nd one the same turn by suzeraning that first one and seeing the other one by it as a result. I suzeraned it too. I was hoping there would be more to do with city-states going for this victory so now that I have finally met a couple, we'll see. lol. The first point I just got from an emergency.
 
Well I play a lot slower than the rest of you (lol). Right now I have 1 diplomatic victory point around turn 155. But I am playing on continents with 8 civs and 12 city-states. Rome killed all of the city-states on my continent before I even got to meet them. I couldn't get anywhere by coast because it was blocked both north and south by ice. It wasn't until I could go into the ocean that I began to venture forth. On turn 149 I met the first city-state, on an island in the ocean, and I was the first civ to meet them. I met my 2nd one the same turn by suzeraning that first one and seeing the other one by it as a result. I suzeraned it too. I was hoping there would be more to do with city-states going for this victory so now that I have finally met a couple, we'll see. lol. The first point I just got from an emergency.

Two ways CSes factor in:

1. You get favor per turn by suzeraining
2. If someone attacks, you can get the event to liberate if you have an envoy there

I like the favor. Im not sure I like how easy it is to trade for it/get gold for it early game.
 
So the hardest thing on diplomatic victory is to not win by a cultural victory earlier? :)

I cannot even count how many times I've had to try to avoid my unwanted cultural victory in vanilla or R&F. I think there should be something like in Civ4 where you had to build some project to finish the cultural victory. That way you cannot win it by "accident".

(Yes, I know that you can disable this victory type, but I always forget about it before I start the game.)
 
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