Background: I have a Mac with an i7 and NVIDIA GeForce GT 750M. My plan was Bootcamp until the Mac version is released. I figured it would be good enough.
But then I came across the following link regarding Asynchronous Compute
http://m.marketwired.com/press-rele...eiers-civilizationr-vi-nasdaq-amd-2142057.htm
This powerful feature allows for parallel execution of compute and graphics tasks, substantially reducing the time other architectures need to execute the same workloads in a longer step-by-step manner. Asynchronous compute on many Radeon™ GPUs will perfectly complement the unit-rich late game of Civilization VI.
I have not come across anything that says definitively how big of a deal this could be.
Does anyone know?
Context: I am a mid thirties gamer with a wife, a young kid and a bunch of commitments. I'd rather not spend $800-$1000 on a new build if I don't have to, but I'll probably put 250-500 hours into this game over the next 5 years.
If I can save a ton of time in the late game because of this feature it might just be compelling enough for me to go ahead with a new build.
Again, does anyone know how big of a difference async compute might make at this point?
But then I came across the following link regarding Asynchronous Compute
http://m.marketwired.com/press-rele...eiers-civilizationr-vi-nasdaq-amd-2142057.htm
This powerful feature allows for parallel execution of compute and graphics tasks, substantially reducing the time other architectures need to execute the same workloads in a longer step-by-step manner. Asynchronous compute on many Radeon™ GPUs will perfectly complement the unit-rich late game of Civilization VI.
I have not come across anything that says definitively how big of a deal this could be.
Does anyone know?
Context: I am a mid thirties gamer with a wife, a young kid and a bunch of commitments. I'd rather not spend $800-$1000 on a new build if I don't have to, but I'll probably put 250-500 hours into this game over the next 5 years.
If I can save a ton of time in the late game because of this feature it might just be compelling enough for me to go ahead with a new build.
Again, does anyone know how big of a difference async compute might make at this point?