Disable Civ Unique Unit

Sailor Cat

Chieftain
Joined
Jul 31, 2017
Messages
62
Location
Canada
Kinda lost motivation with artist falling through, but still working here and there. Was wondering if it's possible to disable a civ's unique unit. Want to make an alt leader that doesn't have it.
 
Since since your alternate leader would necessarily load after the civilization, wouldn't the simplest thing simply be to insert a line deleting the unique unit at the beginning of your mod? Of course, the drawback is that if you wanted to play with any other leaders who use the unit you would have to disable your mod.
 
Is that possible with a Firaxis civ? And how would I go about doing it if so?

Best I can think of is using REMOVE for the civilization, but not sure how to approach it or the right context to be honest.

Thanks for the replies, bud.
 
Really all you should need to do is this:
Code:
DELETE FROM CivilizationTraits
WHERE TraitType = 'TRAIT_CIVILIZATION_UNIT_IMMORTAL';

INSERT INTO LeaderTraits (LeaderType, TraitType)
    VALUES
        ('LEADER_CYRUS', 'TRAIT_CIVILIZATION_UNIT_IMMORTAL');
This changes it from a civilization ability to a leader ability, so the unit will not show up for alternate leaders.
 
BEGONE WRETCHED IMMORTALS!

That's one issue down, but one I was most worried about. Thanks for sharing your experience!
 
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