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Disable Next War Nuclear Destruction?

Discussion in 'Civ4 BTS - Official Mods & Scenarios' started by PatPeter, Mar 20, 2010.

  1. PatPeter

    PatPeter Chieftain

    Joined:
    Mar 13, 2010
    Messages:
    13
    Does anyone know if there is a way to disable Next War ending the game if too many nuclear weapons go off? I think this is one of the stupidest features ever implemented in a mod, because Next War Scenario is my favorite thing to play, but after you play for three hours and the world inevitably ends, you want to punch a hole through your monitor.
     
  2. kiwitt

    kiwitt Road to War Modder

    Joined:
    Jan 11, 2006
    Messages:
    5,548
    Location:
    Auckland, NZ (GMT+12)
    Edit the number of nuclear weapons each nation can have in Civ4UnitClassInfos file in the XML\Units folder of the Mod.

    NOTE: -1 = no limit
     
  3. jmerry

    jmerry Chieftain

    Joined:
    Jan 21, 2010
    Messages:
    122
    That would effectively ban nukes. Not what you want.

    Find the CvEventManager.py, and modify the constant definitions; instead of g_iNumNukesWarningMessage = 7
    and
    g_iNumNukesGameOver = 20
    , make them both -1.
     
  4. PatPeter

    PatPeter Chieftain

    Joined:
    Mar 13, 2010
    Messages:
    13
    Sounds like it. I found the file with ease in:

    \sid meier's civilization iv beyond the sword\Beyond the Sword\Mods\Next War\Assets\Python

    I changed the values but I am about to go to sleep. I will test them next game. I can't wait since the Next War scenario is my favorite thing to do in CivIV but my games would always be ruined by the nuke limit (I would try to ban nukes via the U.N. but that does not stop Europa from nuking my London).
     
  5. PatPeter

    PatPeter Chieftain

    Joined:
    Mar 13, 2010
    Messages:
    13
    Works like a charm, thanks guys. Now I can play until year 3000 lol.
     

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