In my view, Civilization 3 makes it too easy to discover information about the world the player is in. For me, one of the most intriguing and enjoyable parts about earlier versions of Civilization was the unknown - not knowing the geography of the world, and having to painstakingly discover it. Also, meeting foreign empires, and having to slowly sus-out exactly how powerful they are adds to the intrigue. An air of mystery and exploration hangs over much of the game.
However, in Civilization 3, in my experience it is much too easy to find out all you want to know. To start with, as soon as you come in contact with other Civilizations, you can see how powerful you are compared to them. In the original Civilization, you had to wait until the end of the game to see an equivalent graph. For me, meeting the Persians, and then immediately being able to look up how powerful I am compared to them takes much of the intrigue and mystery out of the game.
Also, the ease with which trading of maps and contact with other Civilizations takes place makes the game more interesting in my view. Once map making is discovered, every Civilization generally knows the geography of the entire world - unless there is a substantial body of water seperating continents. I would much prefer it if this trading of information was more difficult, and the mystery is heightened for much more of the game. One way of doing this, could be to have an option that allows trading "world map, except for territory map" - Civilizations would often be perfectly happy to trade maps of all the world they have discovered, except they don't want to reveal their own territories, since this gives their enemies intelligence needed in planning an attack. This way, it would make it much more difficult to discover much of the map.
Do other people have similiar/contrary opinions? Does anyone have any other ideas as to how the explorative aspect of the game could be enhanced?
However, in Civilization 3, in my experience it is much too easy to find out all you want to know. To start with, as soon as you come in contact with other Civilizations, you can see how powerful you are compared to them. In the original Civilization, you had to wait until the end of the game to see an equivalent graph. For me, meeting the Persians, and then immediately being able to look up how powerful I am compared to them takes much of the intrigue and mystery out of the game.
Also, the ease with which trading of maps and contact with other Civilizations takes place makes the game more interesting in my view. Once map making is discovered, every Civilization generally knows the geography of the entire world - unless there is a substantial body of water seperating continents. I would much prefer it if this trading of information was more difficult, and the mystery is heightened for much more of the game. One way of doing this, could be to have an option that allows trading "world map, except for territory map" - Civilizations would often be perfectly happy to trade maps of all the world they have discovered, except they don't want to reveal their own territories, since this gives their enemies intelligence needed in planning an attack. This way, it would make it much more difficult to discover much of the map.
Do other people have similiar/contrary opinions? Does anyone have any other ideas as to how the explorative aspect of the game could be enhanced?