primem0ver
Emperor
I recently announced my return and explained my plan to continue the GeoRealism engine. This announcement explained my need to generate currents on the map before proceeding with the actual climate simulator.
In order to do this, I am needing to divide up bodies of water (at least large ones), so that I can more accurately construct gyres and the currents that run between them. It may be necessary to even isolate smaller bodies of water later.
This is the next step I am beginning in this algorithm that I will start this evening. I have already completed...
One interesting side effect is that we should be able to isolate major sections of the global water zone into discreet (similar to separate) oceans and possibly even major bays. This may lead to new possibilities. I have created this thread to discuss these possibilities, including the obvious first one: we could now add signs that name oceans. Let me hear your thoughts.
In order to do this, I am needing to divide up bodies of water (at least large ones), so that I can more accurately construct gyres and the currents that run between them. It may be necessary to even isolate smaller bodies of water later.
This is the next step I am beginning in this algorithm that I will start this evening. I have already completed...
- The basic "GeoRealism testing lab" that provides me an GUI to test the GeoRealism engine on exported WorldBuilder maps.
- The first algorithm step of identifying major west-east current lanes across the globe and identifying the base temperature range.
One interesting side effect is that we should be able to isolate major sections of the global water zone into discreet (similar to separate) oceans and possibly even major bays. This may lead to new possibilities. I have created this thread to discuss these possibilities, including the obvious first one: we could now add signs that name oceans. Let me hear your thoughts.