Ekolite
Deity
- Joined
- Sep 15, 2007
- Messages
- 5,451
I think I speak for most people on this forum when I say ''Who needs any line but melee?''. They are over-whelming the strongest and most versatile unit group, they're great for both the offense and the defence, city taking and fighting on open terrain. And what's more? They're cheap as anything.
The melee line makes all other unit lines redundant, surplus to requirements. In so many games I never research Horseback Riding (and if I do it's for Mobility 1 only). Similarly, I rarely research Hunting, and almost never research Archery. The only time I ever focus on any line but melee are in thos niche, niche cases, with the Hippus I use horses, with the Svartalfar I use recon, with the Bannor I use Crusaders/Paramanders etc . But in the vast majority of cases, and with the vast majority of civs you have no use for these units as the all-encompassing melee line is all you ever need, and researching these units also nets you a nice few economic bonuses.
I think something needs to be done, but what?
Recon
The reason I don't use Recon is primarily because the techs are so expensive for what you actually get, and because I perceive recon units to be essentially worthless, and catching animals to be too rare and situational to bother with. And then, to even get as much as hunters you have to build an expensive and utterly useless Hunting Lodge.
For this reason I would first suggest reducing the cost of practically everything in the entire line. Techs, units, the lot. Then I think it would be necessary to give recon units something that really goes in their favour. Firstly, free movement unaffected by forests, hills and desert. These guys know how to move and shouldn't be slowed down by these obstacles. Then I would probably add a few promotions that they can buy at certain levels such as the ability to use ''Mask'' (Under COE all Recon units get this for free), ''Hidden'' to represent their stealth, and perhaps also ''Marksman''.
Then I would give them a massive attack bonus in forests to represent their ability to trap and ambush the enemy.
Alternately, I would make recon units quite a lot stronger then melee, but with massive penalties for city attack. Melee would be the opposite, weaker (even with metals) but with a nice bonus in city attack, creating two separate roles.
Somewhere along the tech line, perhaps new hunting resources would have a chance to be generated in remaining woodland tiles (a reason to keep woodland) and maybe a bonus to forest yields (a la Sanitation with farms) could be nice. This would make FoL something other then totally useless for non-elves.
Cavalry
It's hard to know what to suggest for Cavalry. Maybe a few extra first strikes to represent a charge? Possibly even allowing them to use metals? They could have lower strength, metals, and first strikes? In my game I change Chariots to make them more useful, and fulfil their historical role more adeptly. They no longer require Trade, only horses and Construction. They start off with 5 attack and 2 defence and can use metals. They cost 120 hammers if I remember correctly, and have a penalty of 75% attacking and defending in forests to represent their need for wide open spaces ot be successful. This allows them to fill an interesting niche, and remain useful throughout the Iron age. However they are extremely vulnerable to assassins and if caught unawares are immediately destroyed, meaning that in many cases it is better to upgrade to more well-rounded mounted units. However Chariots are at their most useful during the Stone/Bronze age, while they only compete against warriors. However at this stage of the game, their high cost makes them a risky investment.
Archery
No idea, and I don't feel able to really discuss these in any detail. I can't remember ever building one!
Melee
Melee is the problem, almost certainly. So what should be done?
-Make metals rarer? Although this could potentially only make them relatively more powerful if you do get metals.
-Make the units more expensive? But thematically these should be the easiest to equip and train so how can this be justified?
-Increase their upkeep costs?
-Limit players to a certain amount of each only? Possibly allowing a new trait that increases this limit?
-Make them gain XP slower? After all, melee are essentially a rabble wielding axes until you get to Champions or so.
-Give Cavalry a large bonus against melee? 50% attack bonus?
How else could the melee line be balanced?
The melee line makes all other unit lines redundant, surplus to requirements. In so many games I never research Horseback Riding (and if I do it's for Mobility 1 only). Similarly, I rarely research Hunting, and almost never research Archery. The only time I ever focus on any line but melee are in thos niche, niche cases, with the Hippus I use horses, with the Svartalfar I use recon, with the Bannor I use Crusaders/Paramanders etc . But in the vast majority of cases, and with the vast majority of civs you have no use for these units as the all-encompassing melee line is all you ever need, and researching these units also nets you a nice few economic bonuses.
I think something needs to be done, but what?
Recon
The reason I don't use Recon is primarily because the techs are so expensive for what you actually get, and because I perceive recon units to be essentially worthless, and catching animals to be too rare and situational to bother with. And then, to even get as much as hunters you have to build an expensive and utterly useless Hunting Lodge.
For this reason I would first suggest reducing the cost of practically everything in the entire line. Techs, units, the lot. Then I think it would be necessary to give recon units something that really goes in their favour. Firstly, free movement unaffected by forests, hills and desert. These guys know how to move and shouldn't be slowed down by these obstacles. Then I would probably add a few promotions that they can buy at certain levels such as the ability to use ''Mask'' (Under COE all Recon units get this for free), ''Hidden'' to represent their stealth, and perhaps also ''Marksman''.
Then I would give them a massive attack bonus in forests to represent their ability to trap and ambush the enemy.
Alternately, I would make recon units quite a lot stronger then melee, but with massive penalties for city attack. Melee would be the opposite, weaker (even with metals) but with a nice bonus in city attack, creating two separate roles.
Somewhere along the tech line, perhaps new hunting resources would have a chance to be generated in remaining woodland tiles (a reason to keep woodland) and maybe a bonus to forest yields (a la Sanitation with farms) could be nice. This would make FoL something other then totally useless for non-elves.
Cavalry
It's hard to know what to suggest for Cavalry. Maybe a few extra first strikes to represent a charge? Possibly even allowing them to use metals? They could have lower strength, metals, and first strikes? In my game I change Chariots to make them more useful, and fulfil their historical role more adeptly. They no longer require Trade, only horses and Construction. They start off with 5 attack and 2 defence and can use metals. They cost 120 hammers if I remember correctly, and have a penalty of 75% attacking and defending in forests to represent their need for wide open spaces ot be successful. This allows them to fill an interesting niche, and remain useful throughout the Iron age. However they are extremely vulnerable to assassins and if caught unawares are immediately destroyed, meaning that in many cases it is better to upgrade to more well-rounded mounted units. However Chariots are at their most useful during the Stone/Bronze age, while they only compete against warriors. However at this stage of the game, their high cost makes them a risky investment.
Archery
No idea, and I don't feel able to really discuss these in any detail. I can't remember ever building one!
Melee
Melee is the problem, almost certainly. So what should be done?
-Make metals rarer? Although this could potentially only make them relatively more powerful if you do get metals.
-Make the units more expensive? But thematically these should be the easiest to equip and train so how can this be justified?
-Increase their upkeep costs?
-Limit players to a certain amount of each only? Possibly allowing a new trait that increases this limit?
-Make them gain XP slower? After all, melee are essentially a rabble wielding axes until you get to Champions or so.
-Give Cavalry a large bonus against melee? 50% attack bonus?
How else could the melee line be balanced?