I want to ask for opinions around here about what do you think of the current states of unit promotions.
Personally, I found it too important to ignore, yet not very fun to play with. Particularly there're a lot of very good promotions that fundamentally change an unit's capability like indirect fire/logistic/range/blitz/march... that you really need to get, thus putting most if not all other customization options pale in comparison. You're semi railroaded into rushing those particular promotions asap instead of really customize your units based on situation (like terrain centric promotions) and to me it's not very fun to play with.
This also brings another issue that those promotions are too good the game is balanced around you having those on all of your units. It's the very bad feedback loop: if you're going heavy on military your units would become too powerful with those promotions, thus AIs need huge xp bonus to also get those promotions to keep up with you at all time, thus now you must have those powerful units even if you don't plan on going hard on military or you'd be at disadvantage. Some ppl playing on Deity might still be able to handle those disadvantages but it's still not fun to play with.
Thus I want to make a suggestion: even the playing field by putting all those powerful promotions into upgrade from limited military buildings (thus gated by tech and numbers), and give the customization back to normal promotions (terrain centric or situational). No need to keep units alive through thousands of years, no more delaying peace or meaningless war just to train units (pretty gamey I would say, but it gives huge advantages). The military buildings that give the specific promotions would give them to specific units trained in that city, some are mutual exclusive, and are limited to 1 or 2 per empires or with a big strategic resource requirement (more city specialization).
What do you guys think ? I can gather opinions to put up a proper proposal for next season if there're enough interested warmongers around here (not this season, we're too close to sponsor phase)
Personally, I found it too important to ignore, yet not very fun to play with. Particularly there're a lot of very good promotions that fundamentally change an unit's capability like indirect fire/logistic/range/blitz/march... that you really need to get, thus putting most if not all other customization options pale in comparison. You're semi railroaded into rushing those particular promotions asap instead of really customize your units based on situation (like terrain centric promotions) and to me it's not very fun to play with.
This also brings another issue that those promotions are too good the game is balanced around you having those on all of your units. It's the very bad feedback loop: if you're going heavy on military your units would become too powerful with those promotions, thus AIs need huge xp bonus to also get those promotions to keep up with you at all time, thus now you must have those powerful units even if you don't plan on going hard on military or you'd be at disadvantage. Some ppl playing on Deity might still be able to handle those disadvantages but it's still not fun to play with.
Thus I want to make a suggestion: even the playing field by putting all those powerful promotions into upgrade from limited military buildings (thus gated by tech and numbers), and give the customization back to normal promotions (terrain centric or situational). No need to keep units alive through thousands of years, no more delaying peace or meaningless war just to train units (pretty gamey I would say, but it gives huge advantages). The military buildings that give the specific promotions would give them to specific units trained in that city, some are mutual exclusive, and are limited to 1 or 2 per empires or with a big strategic resource requirement (more city specialization).
What do you guys think ? I can gather opinions to put up a proper proposal for next season if there're enough interested warmongers around here (not this season, we're too close to sponsor phase)