Nightinggale
Deity
- Joined
- Feb 2, 2009
- Messages
- 5,378
Debating in other threads made me think about how the game is a sandbox game, which benefits greatly from not being the same game each time it's played. If we are to embrace this concept, then we should add something, which will make the game help the player towards playing more differently each time, but at the same time not ordering the player how to play.
My idea is that random events could give the player a quest (the AI already use the word mission). It could be something like "an elder stateman is considering joining your colony, but he fears he won't be able to eat properly. Since he loves fish, he will join you for free if you can catch 15 food from water plots in a single turn in a single colony. He is looking for other locations with good access to his beloved fish and will likely not come to your colonies unless you can meet his demands within the next 5 turns".
In other words the player should be given tasks once in a while, some short term, some longer term and the player benefits from adjusting plans to meet the demand, but at the same time the reward should be of a strategic value that makes it valid to not accomplish any of the quests. We could also add quests, which are given to all European players as in "joins the first player to found a colony on the west coast" or similar.
Is this something, which would be interesting to add? Would you follow through with requests like this? Would you pay say 150 food for a specific unit? What kind of quests could be added and how can they be made to be so random that it doesn't feel like you get the same quests over and over?
This thread is purely brainstorming. I'm undecided if this is a good idea, but I would like to know what we can come up with.
My idea is that random events could give the player a quest (the AI already use the word mission). It could be something like "an elder stateman is considering joining your colony, but he fears he won't be able to eat properly. Since he loves fish, he will join you for free if you can catch 15 food from water plots in a single turn in a single colony. He is looking for other locations with good access to his beloved fish and will likely not come to your colonies unless you can meet his demands within the next 5 turns".
In other words the player should be given tasks once in a while, some short term, some longer term and the player benefits from adjusting plans to meet the demand, but at the same time the reward should be of a strategic value that makes it valid to not accomplish any of the quests. We could also add quests, which are given to all European players as in "joins the first player to found a colony on the west coast" or similar.
Is this something, which would be interesting to add? Would you follow through with requests like this? Would you pay say 150 food for a specific unit? What kind of quests could be added and how can they be made to be so random that it doesn't feel like you get the same quests over and over?
This thread is purely brainstorming. I'm undecided if this is a good idea, but I would like to know what we can come up with.