Hewwo. I'm making my own game as some of you know. It's called The World Remade. I'm basing the map on Civ 2. The game engine itself is basically a scenario engine. You will be able to make a set of files that represent a Civ 2 game, and you can load that and play with all of the rules of Civ 2. My default scenario which I'm doing the game for is going to be something similar to Gamma World (which will be vastly different from Civ 2). I intend for my game engine to be able to play Civ 2 scenarios and load Civ 2 maps. I guess it'll be able to load Civ 2 saved games too. If I ever learn the Civ 3 map file format, I'll be able to load those too.
Related to my Gamma World scenario and Civilization style games in general:
My question to all of you at this moment, is about Settlers and Workers.
1. How much sense does it make for a city to build Settler units to send out and make new cities? Would it be better for the player to designate a spot on the map for a new city and for citizens to go there on their own? The citizens would go to the new city site abstractly: they would disappear from your extant cities and would build up at the target site. Basically, I'm just wondering if the construction of Settler units makes any logical sense and if not, what is the alternative? In real life, how often does a government tell its citizens to build a new city somewhere? I suppose this is how Jamestown was born; however, in the 19th century, American citizens decided by themselves to go to certain sites to build their settlements, like during the Gold Rush.
2. How much sense does it make to build worker units and have them go around the map changing terrain or building improvements? The alternative would be to designate map tiles where certain work has to be performed. Then after a while, the new tile improvements would appear, such as irrigation for example. I've grown fond of the worker units, like in Colonization, Alpha Centauri, or Civ 3; however, it never made much sense to me.
This next part is about combat.
3. It is my belief that armored knights with armored horses would be superior to early gunpowder troops. Imagine this. A knight and his horse have strong enough armor that they can withstand early musket balls. The musket balls would simply dent the armor. The obvious advantage for musket soldiers would be that it's vastly cheaper to have a soldier with a musket than a soldier with heavy armor riding a horse with heavy armor.
So, if a musketeer doesn't use a horse, then the knight should be vastly superior in one on one combat with a musketeer. The musketeer shoots at the knight, hits, puts a dent in his armor, while the knight is charging the musketeer. It takes a minimum of 5 seconds for a musketeer to reload. During 5 seconds, the knight should be almost on top of the musketeer. The musketeer shoots again, aiming for the horse. He hits, but it bounces off the horse's armor. Then the knight impales the musketeer on his lance.
Am I crazy in believing this?
EDIT: Infrequently updated official website of the game:
http://cctg.us/~alex/theworldremade/
Related to my Gamma World scenario and Civilization style games in general:
My question to all of you at this moment, is about Settlers and Workers.
1. How much sense does it make for a city to build Settler units to send out and make new cities? Would it be better for the player to designate a spot on the map for a new city and for citizens to go there on their own? The citizens would go to the new city site abstractly: they would disappear from your extant cities and would build up at the target site. Basically, I'm just wondering if the construction of Settler units makes any logical sense and if not, what is the alternative? In real life, how often does a government tell its citizens to build a new city somewhere? I suppose this is how Jamestown was born; however, in the 19th century, American citizens decided by themselves to go to certain sites to build their settlements, like during the Gold Rush.
2. How much sense does it make to build worker units and have them go around the map changing terrain or building improvements? The alternative would be to designate map tiles where certain work has to be performed. Then after a while, the new tile improvements would appear, such as irrigation for example. I've grown fond of the worker units, like in Colonization, Alpha Centauri, or Civ 3; however, it never made much sense to me.
This next part is about combat.
3. It is my belief that armored knights with armored horses would be superior to early gunpowder troops. Imagine this. A knight and his horse have strong enough armor that they can withstand early musket balls. The musket balls would simply dent the armor. The obvious advantage for musket soldiers would be that it's vastly cheaper to have a soldier with a musket than a soldier with heavy armor riding a horse with heavy armor.
So, if a musketeer doesn't use a horse, then the knight should be vastly superior in one on one combat with a musketeer. The musketeer shoots at the knight, hits, puts a dent in his armor, while the knight is charging the musketeer. It takes a minimum of 5 seconds for a musketeer to reload. During 5 seconds, the knight should be almost on top of the musketeer. The musketeer shoots again, aiming for the horse. He hits, but it bounces off the horse's armor. Then the knight impales the musketeer on his lance.
Am I crazy in believing this?
EDIT: Infrequently updated official website of the game:
http://cctg.us/~alex/theworldremade/