j51
Blue Star Cadet
What could make modern better? Certainly more techs and less focus in victory conditions. What else?
4th age will make modern better. Once modern will become regular age instead of victory race, it would feel much differently as you'll try to reach as many legacy points as possible while also improving your empire.What could make modern better? Certainly more techs and less focus in victory conditions. What else?
Disagree on this one. I’m already going for max legacy points in Modern to level up leaders, and let me say that it in no way makes the age any better. It’s just prolonging the tedium in the stage where nothing is left to explore, and the underbaked nature of some legacy paths is more apparent and ever. In fact, I dare to say that if you manage to complete the Ideology path, then there is nothing the 4th age can throw at you that can pose any challenge. You’ve hit the critical mass of expansion, and no amount of rubberbanding can prevent you from running away. Unless it’s some kind of empire-shattering decolonization mechanic, but good luck implementing that in a way that will not piss off 4X players.4th age will make modern better. Once modern will become regular age instead of victory race, it would feel much differently as you'll try to reach as many legacy points as possible while also improving your empire.
There's no indication that it was ever made close to actual playtesting phase. IMHO, it's quite clear that it was left as a room for potential expansion.I have read some remnants of the fourth era in Civ 7, and it has been speculated that it would be released only as a DLC, or they just ran out of time. But what if it was left out because they found it dull? Just guessing.
Disagree on this one. I’m already going for max legacy points in Modern to level up leaders, and let me say that it in no way makes the age any better. It’s just prolonging the tedium in the stage where nothing is left to explore, and the underbaked nature of some legacy paths is more apparent and ever. In fact, I dare to say that if you manage to complete the Ideology path, then there is nothing the 4th age can throw at you that can pose any challenge. You’ve hit the critical mass of expansion, and no amount of rubberbanding can prevent you from running away. Unless it’s some kind of empire-shattering decolonization mechanic, but good luck implementing that in a way that will not piss off 4X players.
I would disagree with it being a short victory rush era.I think it needs to be a short victory rush era. No legacy paths to bother with, just 4+ victory conditions that modern age can set you up well for. You can only take one true golden age card so make them powerful, so it will be difficult to get a win in a different path than the golden age you selected. If you didn't get a golden age you should have a very hard time winning.
I know I would care so much more about modern if I were building towards something. Right now I just force end turn to get all the legacy paths, then win the game I could have won 30 turns earlier.
I think part of it is the broader appeal of the Stone Age to Space age.Something that bugs me about the changing Civs equals not a Civ game argument is that Rhye’s and fall was a mod for Civ IV and well received (from what I can tell), partially for being more realistic. How does leaning into that experience not make Civ 7 a Civ game anymore?
I think part of it is the broader appeal of the Stone Age to Space age.
civ 7 lacks some of that feel because
1. you only barely get to the Space Age
2. The civ has a forced name change.
If you had the choice to keep (or change) your name (Roman) while adopting a new cultural set of uniques (Roman with Norman/Mongol/Hawaii characteristics) then that would help a large chunk... that way you could say your Empire survived that Crisis, but just entered the "Mongol period of the Roman Empire".. That could allow Maya/Rome/Aksum can into space.
Rhye's also gave you the option to switch, but didn't make it mandatory. You could still stay as the Romans, for example, and take them to spaceSomething that bugs me about the changing Civs equals not a Civ game argument is that Rhye’s and fall was a mod for Civ IV and well received (from what I can tell), partially for being more realistic. How does leaning into that experience not make Civ 7 a Civ game anymore?
Because we live in a world of hot takes and outrageous headlines, often in all caps. So when one dislikes something one is socially pressured (j/k) into saying crazy things like Civ 7 isn't even a game, or This feature will kill the game or This doesn't even FEEL like Civ. It's a strategy to make more people pay attention to what you say.Something that bugs me about the changing Civs equals not a Civ game argument is that Rhye’s and fall was a mod for Civ IV and well received (from what I can tell), partially for being more realistic. How does leaning into that experience not make Civ 7 a Civ game anymore?
As silly as this is, I think you might be right that it would help the stick-in-the-mud-can't-take-Rome-to-space people to chill and enjoy the game. Just a simple option to keep the name, change literally nothing else, and they might be satisfied.
The solution would be to not have a full separate 4th age but just add a victory phase at the end of age 3. This way you can play out the Modern age just like Antiquity and Exploration making full use of your civ pick.4th age will make modern better. Once modern will become regular age instead of victory race, it would feel much differently as you'll try to reach as many legacy points as possible while also improving your empire.
This would hang similar question about 4th age, though.
Civ players weren't asking for an ages mechanic. It was shoved down their throats. It's a rip off of HumanKind and HK did a much better job with it.
If in a perfect world, Ed Beach hired Rhye to lead 7, we would have received a different beast. First off, he wholeheartedly denounces "recentism." You would not have a 1,000 year lacuna from the end of Antiquity to Exploration.Something that bugs me about the changing Civs equals not a Civ game argument is that Rhye’s and fall was a mod for Civ IV and well received (from what I can tell), partially for being more realistic. How does leaning into that experience not make Civ 7 a Civ game anymore?
"Didn't Firaxis learn from Humankind's mistake???"7 was in development before Humankind. I guarantee you they had ages in from the beginning. Like them or not, they did not rip off HK. It's simply a case of convergent evolution.