I guess this is a matter of taste, but for me who is more of a sandbox and storyteller -type Civ player, it feels harder to attach to the empires this time.
One reason is the civswitching and other is how game sprays you with so many bonuses it's hard of me to keep track of them all.
If someone writes that Sumeria is their fave Civ 6 civ, I can instantly think of donkey chariots, ziggurats and clearing of barbarian camps.
I guess it never was a problem to me that America had it's unique unit in late eras or you had to wait for renaissance to get winged hussars.
Going back playing Civ 6 I also feel that some things like builders were not really a problem. Choosing what do do with the builders and rescuing the poor dudes from barbarian camps are actually good "mini quests" inside the game.
One reason is the civswitching and other is how game sprays you with so many bonuses it's hard of me to keep track of them all.
If someone writes that Sumeria is their fave Civ 6 civ, I can instantly think of donkey chariots, ziggurats and clearing of barbarian camps.
I guess it never was a problem to me that America had it's unique unit in late eras or you had to wait for renaissance to get winged hussars.
Going back playing Civ 6 I also feel that some things like builders were not really a problem. Choosing what do do with the builders and rescuing the poor dudes from barbarian camps are actually good "mini quests" inside the game.
Give me workers that I can automate after the early game or give me civ 7's way of handling improvements. Keeping builders around to repair pillaged tiles was ***. Barbarian camps on the other hand I miss a bit. The hostile IPs are either super aggressive (esp. near coast when they build ships) or rather lame. Barbarians in civ 7 proved a nice middle ground there. Also the fact that new camps spawned in unoccupied territory. I wish the IP in civ 7 would expand if no one attacks them or turns them into city states.