GeneralZift
Professional
- Joined
- Feb 25, 2019
- Messages
- 1,003
I miss the civ 6 culture victory, yes, especially because it was so open-ended, with different paths to it. And it's annoying in that the worst victory in 6 (diplomacy) seems to be more in line with the new victories in how they are setup.
That all said, I know that the culture victory in 6 was confusing to many people. I "knew" how it was calculated, and basically it still ended up being a magical counter that went up slightly randomly. So I do appreciate a level of simplicity with it that we didn't have before. But yeah, I miss having multiple ways to attack it. And I do definitely think that the Modern victory conditions suffer by not being overly synchronized with the earlier eras. Even just something like letting my explorers dig at ancient era wonder sites and sites which housed relics in the exploration era, would better tie the game together. Let my cities with museums do their own digging on sites in their territory, so I don't have quite as much moving back and forth. But yeah, more basically to make it feel like me having developed this great and glowing empire for the whole game is the reason why I can complete the culture path, not just that I can run around the map faster than someone else.
The main issue with Civ6's culture victory was that vague Tourist bar, which was so easily remedied by making it like Civ5's culture victory. They're so nearly the same exact thing, that it baffles me why they changed it for the worse (for something far more confusing)
Of course with all due respect to the improvements they did make - like National Parks - which I really enjoyed.