McSpank01
Chieftain
- Joined
- Dec 8, 2016
- Messages
- 39
Yeah exactly. I was never a huge fan of the Civ 6 system, but it wasn't completely intrusive in the way that Civ 7's feels. Yes there were times in Civ 6 where it felt like I needed to do something that wasn't part of my overall plan just to hit an arbitrary target, like if I had to build a galley for no reason other than to prevent myself hitting a dark age, but it was relatively rare. You could just make the era score work with how you wanted to grow your empire, not developing your empire with the goal of hitting an era score. That is an important distinction I think.Also just to add, in Civ 6 there is a far broader scope in obtaining the Era score, that in some parts is driven by the type of game the player is playing. It's impossible to get every Era point available in the game, but it's also not necessary. There's also a slight buff for being the first to do something that gives Era score that gives a sense of competition between the player and the AI.
Ursa Ryan put it well in one of his recent videos that there's very little to stop the player from getting all of the legacy points for each different type of victory condition in each era, as there appears to be enough points to go around between all players in all games. Apart from the cultural legacy path, the only thing the player seems to be playing against is time, rather than the AI
It's hard to see how any playing the game could think the system was secondary, until they have completed a few games first hand. Everything about the way it is set up communicates that completing Legacy paths is your goal in each era. The era moves forward depending on how many you have completed, you are given visual reminders of just how well you are doing vs other players.I could see how they might have wanted it to be a secondary system, but if that's the case I think they made a big mistake by implementing it so front and center as a quest and leader leveling system. It causes it to have an impression of being the most important thing to focus on, in the way it looks and works like an MMO where that leveling system is essentially the game. Lots of review feedback and comments seem to indicate people got the impression that this was something they were supposed to focus on.
Also, as a Civ 6 player, there seems like a direct translation of victory conditions and legacy paths: I need to go through each type, see how well I am doing, how well are other players doing. Even subconsciously they feel the same, and if you are used to thinking in that way, it makes sense that the new system seems to be vital in how you win a game. That you can win games and not mess too much with legacy paths or optimise them is actually a weakness in the game itself.