queenpea
Emperor
I don’t really understand how you can say this seriously when Civ 7 is broken up into three mini rounds with specific goals and rules layer out before you to follow in order to light up the scoreboard..From a game mechanics perspective, beyond map generation (with less extreme possible starts in 7), I don't see how games in Civ 7 would be any more similar to each other than in Civ 6.
Yes, you can choose to ignore the legacy paths completely and just joke around but that is actively rebelling against how the game is telling you to play and results in bad/subpar outcomes.
For example, in Civ VI I would never just spam wonders because wonder = one point = good. I chose to build wonders when they were strategically relevant. Similarly, I wouldn’t colonize for the points or secure resources for treasure points.
In my view, like it or not, Civ VII had much more structure to it, particularly with a focus on scoring points, than past iterations.