Discussions about the different Civ bonuses

not all civilizations have unique units. unique units don't have an advantage over other units -- they are simply unique to the civilization.

Not all Civs have unique units? And unique units aren't better than other units? What makes them unique then? So does every Civ have all the exact same units, but some have different names?
 
I think she means that unique units aren't modifications of standard units like in Civ 3/4. For example, in Civ 3/4 the Egyptian War Chariot was a modification of the standard chariot unit. But in Civ Rev, perhaps there are no chariots at all, so if Egypt had a War Chariot unique unit, it would truly be "unique".
 
Not all Civs have unique units? And unique units aren't better than other units? What makes them unique then? So does every Civ have all the exact same units, but some have different names?

Its just the name and the graphics (3d model) to get a better variety of graphics I guess.
 
Not all Civs have unique units? And unique units aren't better than other units? What makes them unique then? So does every Civ have all the exact same units, but some have different names?

The unique units appear to be just civ specific units, where a universal unit has its name and graphical work changed, tomkae it a civ specific unit but with the same stats.

So unique units shouldn't be taken into consideration when choosing you civ, as in previous games, an interesting change.
 
Spoiler :
Americans
Starting: Starts with a famous person
Ancient: 2% interest on gold
Medieval: -50% cost to rush units
Industrial: +1 food from plains
Modern: Factories 3x standard production

Chinese
Starting: Knowledge of Writing
Ancient: New cities have +1 population
Medieval: Free Literacy tech
Industrial: -50% cost for Libraries
Modern: Citizens never less than unhappy

Egypt
Starting: Half priced wonders
Ancient: +2 food desert
Medieval: Free tech Irrigation
Industrial: Rifleman +1 moment
Modern: Caravans +50% gold

French
Starting: [?] Cathedral
Ancient: Knowledge of Pottery
Medieval: -50% cost to roads
Industrial: +2 C[?] attack
Modern: +1 Rifleman movement

Greece
Starting: Free courthouse at capital
Ancient: Free Tech Democracy
Medieval: Cities produce more great people
Industrial: -50% cost for libraries
Modern: Sea regions +1 food

Japanese
Starting: Knowledge of Ceremonial Burial
Ancient: +1 food from sea regions
Medieval: +1 Samurai Knight attack
Industrial: Citizens never less than unhappy
Modern: Ground units receive Loyalty promotion

India
Starting: Don't need the required tech for using resources
Ancient: Cities grows faster
Medieval: Free tech: Religion
Industrial: -50% cost for settlers
Modern: -50% cost courthouses

Romans
Starting: An Ancient Wonder
Ancient: -50% cost to roads
Medieval: -50% cost to Wonders
Industrial: More Famous People
Modern: New cities have +1 population

Russia
Starting: Gets a significant portion of the map for free
Ancient: Plains +1 food
Medieval: Free military upgrade Loyalty
Industrial: -50% cost for rifleman
Modern: -50% cost for spies

Spanish
Starting: Knowledge of Navigation
Ancient: +1 naval combat
Medieval: +100% exploration cash
Industrial: +50% Gold production
Modern: +1 production from hills

Zulu
Starting: Forces that has a significant more strength than their
opponent always wins combat and receive exp points.
Ancient: Warriors +1 moment
Medieval: Cities grows faster
Industrial: +50% gold produced in cities
Modern: -50% cost for rifleman

Borrowed from apolyton.net listed on the revolutions official site


Its not official but here are some bonuses that where out there for some time now

From this and the official bonuses that rolled out i see Egypt lost its +50 wonder production and they just gave them a free one to start. India went from not needing the tech to use the resource to requiring the tech at least thats what my opinion is
 
Mikey those are old ones. If you look at the ones we have been given on the official site they are different from the ones you have, which I presume is from last year?
 
Yes i know there the old ones but they might give us insight to what the others might be, since the ones released and the old ones are very similar they might not be too far off base.

Well so far they look right they just came out with russia and japan
 
I want to find England's bonuses, where can I find them?
 
Thoughts:

1) If bonuses don't carry over through the ages, I see some of them being not overly useful. For example, the egyptian bonus of +2 to food during the ancient age. What happens if you move into the classical age and now your cities become stagnant or worse, enter starvation mode due to lack of food? I imagnie it won't effect every game, but should have an impact, espically on arid maps

2) Factories providing 3x more production seems a tad over the top. Guess it's good if you like fighting later wars though. If your fighting america though you better take it out early.

3)What wonder does egypt start with? Do you get to pick and choose?

4) If not every civ has unique units, and unique units don't provide any bonuses over normal units...whats the point in having unique units excatly?

5) American Great person randomly chosen? Or do you get to pick and choose? Seems pretty powerful.
 
I want to find England's bonuses, where can I find them?

June 3rd in any gaming shop.

Thoughts:

1) If bonuses don't carry over through the ages, I see some of them being not overly useful. For example, the egyptian bonus of +2 to food during the ancient age. What happens if you move into the classical age and now your cities become stagnant or worse, enter starvation mode due to lack of food? I imagnie it won't effect every game, but should have an impact, espically on arid maps

2) Factories providing 3x more production seems a tad over the top. Guess it's good if you like fighting later wars though. If your fighting america though you better take it out early.

3)What wonder does egypt start with? Do you get to pick and choose?

4) If not every civ has unique units, and unique units don't provide any bonuses over normal units...whats the point in having unique units excatly?

5) American Great person randomly chosen? Or do you get to pick and choose? Seems pretty powerful.

1) Bonuses do carry over to every age

3) My guess is it will be random, but i suppose either is possible

4) What's the point in having every unit exactly the same.
 
4) What's the point in having every unit exactly the same.

If your going to put the effort into making unique units to give the game more flavor and depth, actually do that and make the units unique to each civ. Just giving it a different graphic and name and keeping the same stats as the equivalent non-unique unit is pointless.
 
changing the anme and graphic of a unit is enough to give the civ's a different feel.

The civs are already very different, including unique units that also have unique stats, will not only make your civs harder to choose, but will also limit the amount of UU's to each civ, and make balancing the different civ's harder than it needs to be.
 
Actually it takes depth and strategy OUT of the game, but I guess thats what they're going for.
 
Actually it takes depth and strategy OUT of the game, but I guess thats what they're going for.

They added a lot of depth and strategy with the civ bonuses, more than enough to account for the loss of depth and strategy that comes from removing unique units or rather blandenising unique units.
 
The Civ bonuses have made each Civ far more unique then any of the other Civ games.

Simply put the Civs in Civ 3, and Civ 4 were not very unique or historical. This problem looks to be solved now. With major huge bonuses like America getting 3x production from facotires in the modern age, India having access to all resources, and Mongols getting 50% extra trade from captured cities. This will make playing as different Civs a very unique experience.
 
1) If bonuses don't carry over through the ages, I see some of them being not overly useful. For example, the egyptian bonus of +2 to food during the ancient age. What happens if you move into the classical age and now your cities become stagnant or worse, enter starvation mode due to lack of food? I imagnie it won't effect every game, but should have an impact, espically on arid maps

As others already answered, the bonuses carry over. Furthermore, there is no starvation in the game and the tile gains represent only the stuff you need to grow. :)
 
I want the game now but its not coming out for a cupple of months so i can wait to play the demo:D
 
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