Akka
Moody old mage.
I love playing the Ljosalfar, because their defining trait is fun, and I also like the idea of a world covered in forests.
I love the idea of being able to build on forests, and to seed forests everywhere.
But the problem is in the tree density display. While young forests look very fine, mature and especially ancient forest, are nearly impossible to see when there is farms or village/town in the tile. There is barely one tree in the corner in most case, and often there is nothing at all, making the tile looks like regular plain or grassland.
I suppose that the surface occupied by the improvement hide the trees that would be here, but I'd like to see them nevertheless - like the young forest, which is displayed on top of the improvement. I'd prefer to have improvement obscured by trees than not having any tree displayed.
The question is : how is it possible ? I know it IS possible (again, see the young forest), but I don't have any idea how to do it, so I hope someone can point me in the rigth direction.
I love the idea of being able to build on forests, and to seed forests everywhere.
But the problem is in the tree density display. While young forests look very fine, mature and especially ancient forest, are nearly impossible to see when there is farms or village/town in the tile. There is barely one tree in the corner in most case, and often there is nothing at all, making the tile looks like regular plain or grassland.
I suppose that the surface occupied by the improvement hide the trees that would be here, but I'd like to see them nevertheless - like the young forest, which is displayed on top of the improvement. I'd prefer to have improvement obscured by trees than not having any tree displayed.
The question is : how is it possible ? I know it IS possible (again, see the young forest), but I don't have any idea how to do it, so I hope someone can point me in the rigth direction.