I have to say, I had expected a much better game but Civ IV was a dissappointment for me ang I miss the good old times that i was addicted to civ II and so.
Some unpleasant features from last civs are eliminated in civ III and civ IV or for example in civ II if a defending unit loses the whole units were lost in the same tile, which was stupid, or artillery was for nothing in civ III and so on.
The first thing I want to complain is that tiles in civ are growing bigger and bigger, that means you can't see much in one screne, you have scholl left right up and down all the time. If you try too zoom out the and you know... You just can't play the game then. In civ II you had a view in standart size 18 tile in horizontal 26 tiles in vertical view which makes about 500 squares. But in civ IV you can see only 7x8 squares. If you zoom out a little bit you cant indicate between an axeman or a warrior.
Secondly I am very angry about these graphics. I hate them. I don't want to see trees swinging slowly through the wind, or fishes jumping happily out of water, or three man each fighting, cutting one another or something. I really think, that everything came out of a children's game: Big, colorful graphics. I don't want such things, the civilization is an elite, holy game, such funny looking graphics completely disrupts the fun of the game.
One more small detail: Have you ever realised, that so much time passes after you order to move an army? In civ II and civ III in the milisecond you touch a key the army move to that square. But in civ IV it takes at least a quarter seconds until the army reacts. Seems like a tiny little time but it actually isn't for a player like me who can move armies with closed eyes. You may think that my computer is slow but i know it isn't, the game is running perfectly well.
And of course I have much to say about combats. I can't understand why my aircraft are not allowed to destroy enemy ships for example. If you catch a bunch of unescorted transports, your bombers would crash them into the sea. But they can't, they are not allowed. Why should I watch these transports approaching my coastline?
And these artillery units are too strong. Their collateral damage is overpowered. You can attack a city with one or two catapults, and then the defenders are too powerless to resist, and the city is yours. How can you take your rivals capital with 20 units in it by sacrifiying only 3 artillery units?
And these woodsman II and guerilla II upgrades. How can someone think that one unit can move 2 tiles in a forest but only 1 on the grassland. How did it happen, that none of the creators of the game didnt thought that.
For now these are enough. I want to hear your comments. Maybe I will add something later.
Some unpleasant features from last civs are eliminated in civ III and civ IV or for example in civ II if a defending unit loses the whole units were lost in the same tile, which was stupid, or artillery was for nothing in civ III and so on.
The first thing I want to complain is that tiles in civ are growing bigger and bigger, that means you can't see much in one screne, you have scholl left right up and down all the time. If you try too zoom out the and you know... You just can't play the game then. In civ II you had a view in standart size 18 tile in horizontal 26 tiles in vertical view which makes about 500 squares. But in civ IV you can see only 7x8 squares. If you zoom out a little bit you cant indicate between an axeman or a warrior.
Secondly I am very angry about these graphics. I hate them. I don't want to see trees swinging slowly through the wind, or fishes jumping happily out of water, or three man each fighting, cutting one another or something. I really think, that everything came out of a children's game: Big, colorful graphics. I don't want such things, the civilization is an elite, holy game, such funny looking graphics completely disrupts the fun of the game.
One more small detail: Have you ever realised, that so much time passes after you order to move an army? In civ II and civ III in the milisecond you touch a key the army move to that square. But in civ IV it takes at least a quarter seconds until the army reacts. Seems like a tiny little time but it actually isn't for a player like me who can move armies with closed eyes. You may think that my computer is slow but i know it isn't, the game is running perfectly well.
And of course I have much to say about combats. I can't understand why my aircraft are not allowed to destroy enemy ships for example. If you catch a bunch of unescorted transports, your bombers would crash them into the sea. But they can't, they are not allowed. Why should I watch these transports approaching my coastline?
And these artillery units are too strong. Their collateral damage is overpowered. You can attack a city with one or two catapults, and then the defenders are too powerless to resist, and the city is yours. How can you take your rivals capital with 20 units in it by sacrifiying only 3 artillery units?
And these woodsman II and guerilla II upgrades. How can someone think that one unit can move 2 tiles in a forest but only 1 on the grassland. How did it happen, that none of the creators of the game didnt thought that.
For now these are enough. I want to hear your comments. Maybe I will add something later.