Guybrush!
Swa/Hyd/Ins/Cha/Cre
- Joined
- Nov 12, 2008
- Messages
- 118
Well I have had a few ideas to diversify summons a bit.
-Water elementals-
Should function as some kind of sea transport, would need an increased duration, or permanent or something like that.
-Earth elementals-
I think I have heard this idea before, but I can't remember where. Anyway, add a random terrain feature called 'Stones' or somesuch, and cities / improvements cannot be built on it, and it increases hammers in the tile by 1. And then give earth elementals the ability to turn into Stones and change them back when enemies approach.
-Auraelis (however it is spelt)
Get rid of the auraelis, and replace it with another spell, called Solar Beam. This would be a direct damage spell with 2 squares range that targets the biggest stack in range. It would require a turn of charging before casting. (As in, I click solar beam, caster cannot move and next turn it fires). This would synergize with blinding light aswell. Not sure how much damage, but perhaps give it no damage cap (so it can, rarely, kill untis?).
-Air elementals-
Give them auto pillage. Think of them like a tornado, you use them to plow through improvements.
Not sure about changing the Law and Entropy summons, out of ideas.
Keep fire elementals as is though, the collateral damage makes them different enough.
Also, give summons the 'Expendable' promotion, which increases chance to defend the stack. This idea has been brought up before, I think it was Warkirby (not quite sure though...)
Anyhoo, my ideas any good?
-Water elementals-
Should function as some kind of sea transport, would need an increased duration, or permanent or something like that.
-Earth elementals-
I think I have heard this idea before, but I can't remember where. Anyway, add a random terrain feature called 'Stones' or somesuch, and cities / improvements cannot be built on it, and it increases hammers in the tile by 1. And then give earth elementals the ability to turn into Stones and change them back when enemies approach.
-Auraelis (however it is spelt)
Get rid of the auraelis, and replace it with another spell, called Solar Beam. This would be a direct damage spell with 2 squares range that targets the biggest stack in range. It would require a turn of charging before casting. (As in, I click solar beam, caster cannot move and next turn it fires). This would synergize with blinding light aswell. Not sure how much damage, but perhaps give it no damage cap (so it can, rarely, kill untis?).
-Air elementals-
Give them auto pillage. Think of them like a tornado, you use them to plow through improvements.
Not sure about changing the Law and Entropy summons, out of ideas.
Keep fire elementals as is though, the collateral damage makes them different enough.
Also, give summons the 'Expendable' promotion, which increases chance to defend the stack. This idea has been brought up before, I think it was Warkirby (not quite sure though...)
Anyhoo, my ideas any good?
