DJSHenninger
Megas Basileus
Ok, I'll add them. But I'm going to focus on my own civs for a while, so they probably won't be done anytime soon.
Made some progress with the Villa:
Spoiler :
Sorry to bother you again, but would it be possible to get this Tax Assessor here converted? There's no rush whatsoever:
Spoiler :
Sorry to bother you again, but would it be possible to get this Tax Assessor here converted? There's no rush whatsoever:
Spoiler :
INSERT INTO ArtDefine_Landmarks (Era, State, Scale, ImprovementType, LayoutHandler, ResourceType, Model, TerrainContour) VALUES
('Any', 'UnderConstruction', 0.05, 'ART_DEF_IMPROVEMENT_IRMINSUL', 'RANDOM', 'ART_DEF_RESOURCE_NONE', 'Wildwood_HB.fxsxml', 1),
('Any', 'Constructed', 0.05, 'ART_DEF_IMPROVEMENT_IRMINSUL', 'RANDOM', 'ART_DEF_RESOURCE_NONE', 'Wildwood_B.fxsxml', 1),
('Any', 'Pillaged', 0.05, 'ART_DEF_IMPROVEMENT_IRMINSUL', 'RANDOM', 'ART_DEF_RESOURCE_NONE', 'Wildwood_PL.fxsxml', 1);
I did so for the Maiyami for ExCE, so I have them here if you want.
I was hoping that someone here might direct me to a mod in which the Wildwood is working as intended so that I can look at the SQL used there.
Thanks, but the prospect of pillaged/halfbuilt graphics as well as icons is encouraging me to just wait for DJS to be in the mood for it; at least for now.
Should probably have led with the historical requests and not the fictional relying-on-models-which-don't-exist ones
Oh no, that's not it, I just ran out of charity points!