DLC Wonders recreated?

black213

Emperor
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Mar 12, 2010
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Has this been done already? I'd like to play with the DLC wonders but don't find their cost worth it (and I don't care about scenarios).
 
Has this been done already? I'd like to play with the DLC wonders but don't find their cost worth it (and I don't care about scenarios).

We can't steal the wonders and give them to you. You can create skeleton versions of them, but without the artwork.
 
That's what I exactly ment. :)

I'll merely list the steps, but you're going to have to make sure you've reviewed Kael's Modding Guide to get the exact know-how on how to do it.

1. The DLC wonders names are "BUILDING_STATUE_ZEUS", "BUILDING_TEMPLE_ARTEMIS", and "BUILDING_MAUSOLEUM_HALICARNASSUS". In order to get your mod to work for anyone, you have to delete these assets from <Buildings>.

2. Next, you'll have to create new buildings. Use similar tags. For example, in Ancient World, I used "STATUE_OF_ZEUS", "TEMPLE_OF_ARTEMIS", and "MAUSOLEUM_MAUSOLUS". Name them whatever you what, as long as you can identify them.

3. Create the effects and text files for the new buildings. Assign art from existing buildings (like TEMPLE, or HEROIC EPIC) or whatever to these buildings. Create your own custom icons, ask around for some, or use vanilla icons.

4. Make sure you assign techs for all the new buildings, and then create an entry in Building_Classes for each of the new buildings, and make sure <MaxGlobalInstances> is set to 1.

5. Make sure you've correctly enabled all XML files in ModBuddy through the Properties tab, name your mod, description it, test it, then release it.
 
I'll merely list the steps, but you're going to have to make sure you've reviewed Kael's Modding Guide to get the exact know-how on how to do it.

1. The DLC wonders names are "BUILDING_STATUE_ZEUS", "BUILDING_TEMPLE_ARTEMIS", and "BUILDING_MAUSOLEUM_HALICARNASSUS". In order to get your mod to work for anyone, you have to delete these assets from <Buildings>.

2. Next, you'll have to create new buildings. Use similar tags. For example, in Ancient World, I used "STATUE_OF_ZEUS", "TEMPLE_OF_ARTEMIS", and "MAUSOLEUM_MAUSOLUS". Name them whatever you what, as long as you can identify them.

3. Create the effects and text files for the new buildings. Assign art from existing buildings (like TEMPLE, or HEROIC EPIC) or whatever to these buildings. Create your own custom icons, ask around for some, or use vanilla icons.

4. Make sure you assign techs for all the new buildings, and then create an entry in Building_Classes for each of the new buildings, and make sure <MaxGlobalInstances> is set to 1.

5. Make sure you've correctly enabled all XML files in ModBuddy through the Properties tab, name your mod, description it, test it, then release it.

Have you recreated them? I'll try later to create them on my own if no one else has done/could do them.
 
Have you recreated them? I'll try later to create them on my own if no one else has done/could do them.

Yes I have, but I used custom icon atlases in my mod so you can't just copy my code without the atlases.

Here's my code, change the effects, PortraitIndex, WonderSplashImage and IconAtlas.

Code:
<GameData>
<Buildings>
		<Delete Type="BUILDING_STATUE_ZEUS"/>
		<Delete Type="BUILDING_TEMPLE_ARTEMIS"/>
		<Delete Type="BUILDING_MAUSOLEUM_HALICARNASSUS"/>

                <Row>
			<Type>BUILDING_STATUE_OF_ZEUS</Type>
			<BuildingClass>BUILDINGCLASS_STATUE_OF_ZEUS</BuildingClass>
			<Cost>450</Cost>
			<PrereqTech>TECH_AESTHETICS</PrereqTech>
			<Help>TXT_KEY_WONDER_STATUE_OF_ZEUS_HELP</Help>
			<Description>TXT_KEY_BUILDING_STATUE_OF_ZEUS</Description>
			<Civilopedia>TXT_KEY_WONDER_STATUE_OF_ZEUS_DESC</Civilopedia>
			<Quote>TXT_KEY_WONDER_STATUE_OF_ZEUS_QUOTE</Quote>
			<ArtDefineTag></ArtDefineTag>
			<MaxStartEra></MaxStartEra>
			<NukeImmune>true</NukeImmune>
			<HurryCostModifier>-1</HurryCostModifier>
			<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
			<SpecialistCount>1</SpecialistCount>
			<GreatPeopleRateChange>1</GreatPeopleRateChange>
			<FreeGreatPeople>1</FreeGreatPeople>
			<MinAreaSize>-1</MinAreaSize>
			<ConquestProb>100</ConquestProb>
			<Culture>2</Culture>
			<DisplayPosition>1</DisplayPosition>
			<IconAtlas>ATLAS_ANCIENT_WORLD_BUILDINGS</IconAtlas>
			<PortraitIndex>9</PortraitIndex>
			<WonderSplashImage>Statue_Zeus_Splash.dds</WonderSplashImage>
			<WonderSplashAudio></WonderSplashAudio>
		</Row>
		<Row>
			<Type>BUILDING_TEMPLE_OF_ARTEMIS</Type>
			<BuildingClass>BUILDINGCLASS_TEMPLE_OF_ARTEMIS</BuildingClass>
			<Cost>450</Cost>
			<PrereqTech>TECH_AESTHETICS</PrereqTech>
			<Help>TXT_KEY_WONDER_TEMPLE_OF_ARTEMIS_HELP</Help>
			<Description>TXT_KEY_BUILDING_TEMPLE_OF_ARTEMIS</Description>
			<Civilopedia>TXT_KEY_WONDER_TEMPLE_OF_ARTEMIS_DESC</Civilopedia>
			<Quote>TXT_KEY_WONDER_TEMPLE_OF_ARTEMIS_QUOTE</Quote>
			<ArtDefineTag></ArtDefineTag>
			<MaxStartEra></MaxStartEra>
			<NukeImmune>true</NukeImmune>
			<HurryCostModifier>-1</HurryCostModifier>
			<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
			<GreatPeopleRateChange>1</GreatPeopleRateChange>
			<GlobalGreatPeopleRateModifier>33</GlobalGreatPeopleRateModifier>
			<MinAreaSize>-1</MinAreaSize>
			<ConquestProb>100</ConquestProb>
			<Culture>5</Culture>
			<FreeBuildingThisCity>BUILDINGCLASS_TEMPLE</FreeBuildingThisCity>
			<DisplayPosition>1</DisplayPosition>
			<IconAtlas>ATLAS_ANCIENT_WORLD_BUILDINGS</IconAtlas>
			<PortraitIndex>8</PortraitIndex>
			<WonderSplashImage>Temple_Artemis_Splash.dds</WonderSplashImage>
			<WonderSplashAudio></WonderSplashAudio>
		</Row>
                <Row>
			<Type>BUILDING_MAUSOLEUM_MAUSOLUS</Type>
			<BuildingClass>BUILDINGCLASS_MAUSOLEUM_MAUSOLUS</BuildingClass>
			<Cost>350</Cost>
			<PrereqTech>TECH_MUSIC</PrereqTech>
			<Help>TXT_KEY_WONDER_MAUSOLEUM_MAUSOLUS</Help>
			<Description>TXT_KEY_BUILDING_MAUSOLEUM_MAUSOLUS</Description>
			<Civilopedia>TXT_KEY_WONDER_MAUSOLEUM_MAUSOLUS_DESC</Civilopedia>
			<Quote>TXT_KEY_WONDER_MAUSOLEUM_MAUSOLUS_QUOTE</Quote>
			<ArtDefineTag></ArtDefineTag>
			<MaxStartEra></MaxStartEra>
			<NukeImmune>true</NukeImmune>
			<HurryCostModifier>-1</HurryCostModifier>
			<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
			<GreatPeopleRateChange>1</GreatPeopleRateChange>
			<UnmoddedHappiness>3</UnmoddedHappiness>
			<GoldenAgeModifier>50</GoldenAgeModifier>
			<MinAreaSize>-1</MinAreaSize>
			<ConquestProb>100</ConquestProb>
			<Culture>2</Culture>
			<DisplayPosition>1</DisplayPosition>
			<IconAtlas>ATLAS_ANCIENT_WORLD_BUILDINGS</IconAtlas>
			<PortraitIndex>16</PortraitIndex>
			<WonderSplashImage>Mausoleum_Mausolus_Splash.dds</WonderSplashImage>
			<WonderSplashAudio></WonderSplashAudio>
		</Row>
</Buildings>
	<BuildingClasses>
		<Row>
			<Type>BUILDINGCLASS_STATUE_OF_ZEUS</Type>
			<DefaultBuilding>BUILDING_STATUE_OF_ZEUS</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_STATUE_OF_ZEUS</Description>
			<MaxGlobalInstances>1</MaxGlobalInstances>
		</Row>
		<Row>
			<Type>BUILDINGCLASS_TEMPLE_OF_ARTEMIS</Type>
			<DefaultBuilding>BUILDING_TEMPLE_OF_ARTEMIS</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_TEMPLE_OF_ARTEMIS</Description>
			<MaxGlobalInstances>1</MaxGlobalInstances>
		</Row>
		<Row>
			<Type>BUILDINGCLASS_MAUSOLEUM_MAUSOLUS</Type>
			<DefaultBuilding>BUILDING_MAUSOLEUM_MAUSOLUS</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_MAUSOLEUM_MAUSOLUS</Description>
			<MaxGlobalInstances>1</MaxGlobalInstances>
		</Row>
	</BuildingClasses>
</GameData>
 
Well I were looking for them to have their original effects. Maybe I'll try to create them myself.
 
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