110 ad
I move our warrior out of Teo E onto the road:
Remember: we have to keep our roads guarded at all times. With the way our cities our, even with the new addition soon to come, we'll have one long highway we could defend with one unit.
I want to build a fort on that pinged spot and station that warrior there.
even if we build a city to the north, we should build a new fort to station him in.
125 ad
The attack moves forward at Seville:
and it's ours. I move that archer in from the east to gaurd the city and move along with our healthy jags.
Here's Cordoba, after i assigned the SacAlt to both new acquisitions:
I'm also chopping those forests to the west there, on the grassland, to deny the enemy the bonus if she comes knocking, and build some axes real quick there. I just start to chop on the turn or two before i saved, so we should probably swap to the unit builds now.
140 ad
Our axe takes care of that spanish warrior down near the barb city.
The city itself is defended now by a CGIII bonus b/c the AI finally showed up to take it . . . w/archers!
170 ad
Ragnar comes calling with a request or demand or whatever:
Though i think Mansa should be our next target after we kill or neutralize Izzy.
With that in mind, here's recon on Madrid:
Doesn't look to promising for our jags, so i sent them back to Seville.
185 ad
Mansa calms back demanding favors.
Que? No habla...sorry.
Since we need some more troops to finish off Madrid (some jags would be nice ~ perhaps we should swap the unit-build in Cordoba to jags instead of axes)...anyway, since we need more troops, i dial up Izzy:
Not much, but we did well, i think, in this oh-so-limited war.
215 ad
Here's our lands now.
All of our jags are in Seville, and we have the lone axe down near Aryan (poetic justice the Mexicana nation is going to get the 'barb' Aryan nation).
We should concentrate our army in Cordoba and then head SW. Izzy has a city there, and another further SW of both it and Madrid. We could take them once the Peace Treaty expires, but we should raze the farthest one. Or press straight on to Madrid if we've got the army. Another nice-sized city would be good for the sacrifices as i think we're going to just needs LOTS of cities w/pops btwn 5-8 to feed Huitzil ~
All our cities are connected so we can improve anyway. Leave that warrior out and gaurding our roads ~ a chariot in the future would be nice.
Tech-wise, after CoL, i went for Currency for the trade routes, but i think Constr would've been a smarter choice. Curr will be done in 10 turns...