DM01: Waiting for Huitzilopochtli (Warlords)

i had that done when i was in my teens ~ best part of it was a)the gas, b)the milkshakes, c)the cable movies (not the porn kind, mind you), and d)the bleeding.

Let us know when you're ready to hop back in the saddle ~ we'll slot you ON DECK then, okay?
 
if none of you speak "Pholkherino" the above posts contains a hidden missive:

g o t w i l l b e p l a y i n g i n a b i t r e p o r t t o f o l l o w
 
played, but must report tomorrow ~ the word of my turns was: "Limited War" :D
 
okay, i'm on kid-duty tonight as the wife is out. will have them in bed within an hour or so and will be ready to write my report. As i said, the watchword was limited war: we declared and are at peace again. What happened in the mean-time, though . . . :mischief:
 
40 bc
MM Tenoch a bit to get a more shields

~ only slowed growth and tech a turn to work those two mines, so that was good to put out some units quickly.

5 ad
Mansa shows up:

We know, the mole sucks, but ~ we just don't like you enough

Me: However, if you wanted to GIVE us Meditation:
Mansa:


35 ad
After a couple-turn quicker Jag (hmm..maybe from 5t to 3t perhaps):

yum, yum ~ hammers be tasty ~

Oh, and Izzy:

Bite us.

50 ad:
ugh, mansa can't take a hint:

i searched for something better, but decided to trade anyhow. Good to get Construction next [which i end up forgetting to do].

And the attack goes forward at Cordoba:


And the city was ours.

A Sacrificial Altar was ordered up later; mmm...blood sacrifice...

65 ad
I still get no tech splashes, but this is all if have our getting Code of Laws.

Notice our barb archer...he's playing a tight game of follow the spainish warrior, to ensure he doesn't pillage up north.

Teotihuacan became the Confucian holy city.

This shot of the Missionary is how i found out. I send him to Tenoch. so that the city will be ready to swap to any religoin which spreads.

95 ad

I'm moving the 2 unused jags, 1 healthy and a new one up north to take that city just west of Teo. up there.

Notice too that they're being trailed by the worker team. Just heading up to connect the new city ASAP so all cities can be improved. They just finished chopping a forest just outside Tenoch's borders.

Also, Confucianism does indeed find converts in Tenochtitlan ~ hey, all blood tastes good to ol' Huitzilopochtil ~ Hindu, Confucian, whatever, get on the table.

Notice that axeman ~ courtesy of the chop. He's heading south to take care of that spanish warrior, and then head west to Spain.

to be continued . . .
 
110 ad
I move our warrior out of Teo E onto the road:

Remember: we have to keep our roads guarded at all times. With the way our cities our, even with the new addition soon to come, we'll have one long highway we could defend with one unit.

I want to build a fort on that pinged spot and station that warrior there.

even if we build a city to the north, we should build a new fort to station him in.

125 ad
The attack moves forward at Seville:


and it's ours. I move that archer in from the east to gaurd the city and move along with our healthy jags.

Here's Cordoba, after i assigned the SacAlt to both new acquisitions:

I'm also chopping those forests to the west there, on the grassland, to deny the enemy the bonus if she comes knocking, and build some axes real quick there. I just start to chop on the turn or two before i saved, so we should probably swap to the unit builds now.

140 ad
Our axe takes care of that spanish warrior down near the barb city.
The city itself is defended now by a CGIII bonus b/c the AI finally showed up to take it . . . w/archers!

170 ad
Ragnar comes calling with a request or demand or whatever:

Though i think Mansa should be our next target after we kill or neutralize Izzy.

With that in mind, here's recon on Madrid:

Doesn't look to promising for our jags, so i sent them back to Seville.

185 ad
Mansa calms back demanding favors.

Que? No habla...sorry.

Since we need some more troops to finish off Madrid (some jags would be nice ~ perhaps we should swap the unit-build in Cordoba to jags instead of axes)...anyway, since we need more troops, i dial up Izzy:

Not much, but we did well, i think, in this oh-so-limited war.

215 ad
Here's our lands now.


All of our jags are in Seville, and we have the lone axe down near Aryan (poetic justice the Mexicana nation is going to get the 'barb' Aryan nation).

We should concentrate our army in Cordoba and then head SW. Izzy has a city there, and another further SW of both it and Madrid. We could take them once the Peace Treaty expires, but we should raze the farthest one. Or press straight on to Madrid if we've got the army. Another nice-sized city would be good for the sacrifices as i think we're going to just needs LOTS of cities w/pops btwn 5-8 to feed Huitzil ~

All our cities are connected so we can improve anyway. Leave that warrior out and gaurding our roads ~ a chariot in the future would be nice.

Tech-wise, after CoL, i went for Currency for the trade routes, but i think Constr would've been a smarter choice. Curr will be done in 10 turns...
 
I played 15 turns, and accidently pressed enter into the next turn, so the next player will have full moves available.

Suggest you get us ready for the next campaign into Spain-ish plain, if you ca(i)n(e) (slant rhyme).

Roster:
1: Pholkhero >> just played
2. Picardathon >> UP NOW
3. Xtream >> on deck to whip on his last turn.
4. RoboKai >>
5. Rem >>
6. Remconius >>

Ritual Whipping in 20 turns!
 
Great limited war you waged, pholk. We're back in the running from last place, AND we have the orginal city we were supposed to have.

The altar begs for the lives of 8 population now, let's see if we can make it.
 
thanks.

The RW was on my mind. where are we gonna get 8 pop from? 5 from Tenoch, 1 from every other city?? Things may change once we get madrid with another high-pop city, but this is killing our cities ~ literally ~ i'm not ready to change the 2x rule just yet, b/c i think the "whip every city for at least 1 pop" is a good one.
 
true, true ~ don't forget, too, the extra pop killed by whipping on the first turn of a build counts, too ~ 20 turns to magic time!

i hope Picard sees the game soon ~ i'm getting into it ~ i'm already thinking of the many dead Mali-tians (?) soon to be dead, too! :D
 
Got it, my goal is to set up an army SW of Cordoba so the next player can attack ASAP. I don't like our prospects of actually killing Izzy (Or anyone, for that matter) until we get maces, we've simply put too much into Jags.
 
construction will do us right ~ some cats to back those jags will do wonders ~ you're not a Jag-hater, are you?
 
Posting to bump thread.

Actually I am a jag hater... the "why build Jags when you can build Catapults" type.
 
aww, c'mon, they ain't so bad. and they spin so nice, they need all the love they can get :D

will you be able to report soon Picard?
 
Ok they (Jags) look great on attack but why are they weaker than regular Swordies? I know they don't have a resource requirement but Camel Archers didn't get penalized.

edit: Well it IS 48 to play, so picard has... 15 hours.
 
I agree Jags are not the best unique unit. But this is a role playing game, we sacrifice blood every 45 turns, build libraries first, guard roads, etc. Ie we dont follow the best strategy we can anyway.

I say we go with jags as long as we can, to stay in role. They arent the best, but they are cheap and pretty good. Let's make the best of them.
 
remconius said:
I agree Jags are not the best unique unit. But this is a role playing game, we sacrifice blood every 45 turns, build libraries first, guard roads, etc. Ie we dont follow the best strategy we can anyway.

I say we go with jags as long as we can, to stay in role. They arent the best, but they are cheap and pretty good. Let's make the best of them.
Braveheart said something similar: "Look, as long as we all came out here, ya know, we might as well fight, eh?" :lol:

I agree, though. jags sure ain't the best, but, to me, they're like the Ewoks of Civilization ~ not great, but cute and cuddly ~

oh, shoot ~ did i say I was thinking we should count each dead enemy unit (not siege) as a 1/2 or 1/3 Death for the Ritual Sacrifice ~
 
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