Do cpu civilizations build armies?

Great explanation Doc.:thumbsup:

Edit:
I may remove the requirement of a victorious army from the Miltary Academy.

As well, to solve the problem of adding units that have the same or greater speed than that of the army before joining. You can't set the movement of the army to zero. I wonder if anybody has tryed turning on the immobile flag for the army, this may (hoping) be the equivalant of movement of zero, then when you had the units, maybe the army would become mobile and there would be no limitations on adding the desired units.
 
Pounder said:
I wonder if anybody has tryed turning on the immobile flag for the army, this may (hoping) be the equivalant of movement of zero, then when you had the units, maybe the army would become mobile and there would be no limitations on adding the desired units.
Nope. Immobility caries over after you load units in. I guess it'd be a nice effect for trench warfare or something. :)
 
I tried a little experiment in C3C using the default rules. I gave the AI 6 archers, 6 warriors, 6 spearmen, 6 horsemen and two armies.. and they took the armies into town and loaded them with one horseman each.

Next I tried the immobility bit. They threw a single horsemen in each army again.

Next I removed the 6 horsemen.. and they just moved the armies into the town and left them there.

Next I removed the town, and the AI refused to load anything into the armies, they just piled all the units on top of them and moved about randomly looking for a way to get to their capitol city (on the other continent).

As a matter of fact, only once was I actually able to get them to put more than one unit in an army, and that was 1 horseman and two warriors, and I'm not quite sure why or how it ended up that way because when I retried the same scenario, they just put one horseman in and were done with it.

So yeah, what everyone else said, the AI can't do armies.
 
Like I said, all you have to do is have Armies only load one unit, then add some extra hit points to the Army itself. The AI wil then use them, and they'll have just as many hit points as if they had more than one unit in them. Provided of course that you have a building that produces them automatically. I have my Palace build Armies every 20 turns once I have Iron and I see a number of AI Armies in the field. I've also done the same for Military Academy.

Another thing I've done is give the Army the Loads Only Foot Units flag, and selected just a few units as Foot, i.e. Swordsman, Medievel Infantry etc. So I don't have to worry about the AI using lousy units for it's Armies.
 
In GotM39, I killed an enemy army with a cav. Strangest army I ever saw--a knight, a longbow, and a mace. :crazyeye:
 
Doc Tsiolkovski said:
They need to be under a threat to fill the Armies. Otherwise they think those Armies are incredibly valuable, and try to protect them :rolleyes:.

No kidding...sometimes I do that! :mischief: But I agree with you...they do need to be under pressure.
 
citizen001 said:
Wow, ive never seen AI build armies that Gotm screenie really suprised me.
Correct me if I am wrong, but that screenshot is from vanilla game. Not building armies is a Conquests only bug.
 
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