Do fortressess and barricades work for enemy units who are within your border ?

Skybuck

Prince
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Apr 23, 2005
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Hi,

I was just wondering if fortressess and barricades work for enemy units who are within your border ? (Will they give defence bonus and zone of control to enemy units while they are within your border ?)

If so that would make them pretty useless and counter productive ?! ;)

Bye,
Skybuck.
 
You just have to make sure that they don't get in them by defending them fierce enough.With the high defense bonus it isn't that difficult even if your units are weaker.Just put the fortresses on hills or mountains to get terrain defense, too.If the enemy gets inside a fortress, wait that he leaves.
 
Not to mention that the AI generally doesn't attack Fortresses if it has a high defence value unit inside. Put a Pikeman in there and it will generally go around, rather than try and take the Fortress. And even if it does take it, it won't keep any units in them. The AI is rather oblivious to the value of Fortresses for defensive purposes.
 
Yes, and build them like actual mideval people by placing them across a river, in mountains preferably.
 
Willem said:
The AI is rather oblivious to the value of Fortresses for defensive purposes.

Which is probably a good thing given that most human players make copious use of artillery. One of the many flaws of the Civ2 AI was that it built fortresses all over its land, which made it mighty convenient when it came time to invade.
 
Strange, I always thought you couldn't use your enemy's fortresses/barricades, since I have always easily killed enemy units in barricades inside my territory. Maybe I have just been lucky so far...
 
Theoden said:
Strange, I always thought you couldn't use your enemy's fortresses/barricades, since I have always easily killed enemy units in barricades inside my territory. Maybe I have just been lucky so far...
So far that has been the case for me too...and watching AI/AI wars, they attack any unit when in MY forts - just saw two Celt veteran guerilla defender's in a barricade on my territory (both have ROP with me ...) fall fairly easily to a pair of Spanish conquistador's and a musket man. Obviously it seemed as though there was no defensive bonus in this case... of coarse it could have also have just been RNG luck.

I have wondered about this - but as Theoden says, for me too it has seemed that the enemy gets no bonus for being in my forts... but that is just personal observation', and we all know how 'accurate and scientific' that is :D
 
I know for a fact the the "stop troop movement" function of the barricade depends on "ownership" of the barricade.

If the barricade is in your territory, then your troops could move freely through it, but enemy troops must stop for a turn at the barricade.

If the barricade is within enemy culture border, then the opposite occurs.

If the barricade is in neutral territory, then everyone must stop at the barricade.

I strongly suspect that the defense bonus of barricades and fortresses function in the same way.
 
SJ Frank said:
I know for a fact the the "stop troop movement" function of the barricade depends on "ownership" of the barricade.

If the barricade is in your territory, then your troops could move freely through it, but enemy troops must stop for a turn at the barricade.

If the barricade is within enemy culture border, then the opposite occurs.

If the barricade is in neutural territory, then everyone must stop at the barricade.

I strongly suspect that the defense bonus of barricades and fortresses function in the same way.
Makes sense from my limited experience... of coarse In my very first Civ game before I 'knew' better all I did was build a Maginot line of barricades around my entire roman empire - (C3C/chiefton) - I had nothing else for the workers to do... ;) - so I saw a lot of action on forts - it seemed the enemy would not attack me on them if he could avoid me - but I never had any trouble pushing him off my barricades at will - it seemed as though he had no defensive bonus - of coarse at that time I had only a fuzzy awareness of what a defensive bonus was and how combat worked... I think this was one of the questions in a google search I made that originally brought me to these forums in January ... but I forgot to ask it when I got lost in all the other stuff here! :)
 
yes, "stop troop movement" function of the barricade depends on "ownership".
And; No, the defense-bonus doesn't.
 
If their is a fortress in your workable territory, will it effect production on that square?
 
Graadiapolistan said:
If their is a fortress in your workable territory, will it effect production on that square?

No, it doesn't effect production.Unless you mean effect in a very indirect way...it helps to protect a tile and its improvements, if you use units for the defense.
 
I always thought that fortresses did confer defense bonuses even to foreign troops. This would make sense, as there are countless historical examples of invading armies taking refuge in captured fortresses when things started to go badly, the best being when Napoleon's troops became stranded in Malta, and had to defend the fortress of Valetta for 2 years until a French fleet was able to evacuate them. So, if fortresses DON"T confer a defensive bonus to any units in them, then they really should.
 
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