Well; if you don't give the improvement orders yourself, you need to at least go to options and ensure that "workers leave existing improvements" is on. (Unless you want your workers to waste time flipping tiles back and forth between trading posts/farms/mines)
If you pretty much like what the AI does what it's overall priorities (generally farms, then trading posts, then mines), then you can let the AI do that, but my own priority is very different. It's not that time consuming as it takes a few turns to build an improvement and once done, that tile need not be touched again unless a resource appears on it later.
Allocation of the workforce: If your priority is first food then gold and last production, you need not ever change the workers except possibly for specialists as that is default.
(And there's also a few switches if you want one of those at all costs.)
But since I go for a balanced but one that favors hammers over commerce, I always lock the workers. (Mostly this is set and forget and you get a notice for first few times each city grows.)
Actually though, the main money is to be had by exploiting the AI giving them stuff that is useless to them at high cost.
If you pretty much like what the AI does what it's overall priorities (generally farms, then trading posts, then mines), then you can let the AI do that, but my own priority is very different. It's not that time consuming as it takes a few turns to build an improvement and once done, that tile need not be touched again unless a resource appears on it later.
Allocation of the workforce: If your priority is first food then gold and last production, you need not ever change the workers except possibly for specialists as that is default.
(And there's also a few switches if you want one of those at all costs.)
But since I go for a balanced but one that favors hammers over commerce, I always lock the workers. (Mostly this is set and forget and you get a notice for first few times each city grows.)
Actually though, the main money is to be had by exploiting the AI giving them stuff that is useless to them at high cost.
I love Civ and i've played every civ game.
I currently play on King difficulty. I do quite well and always end up top 1-3 in my games. However I do get out-teched easily, even when i'm trying to force more beakers.
Reading the posts in the forums it seems that a lot of you specify every improvement built in each city, every tile worked is micro-managed and you understand every way to get the most out of a Civ's resources.
Do I have to spend 15 minutes on every turn working out if a farm or a mine is better for this tile? And do I have to painstakingly switch all of the low pop cities titles to trading posts in order to do better?
Do I have to learn how to micromanage every bit of the game in order to go up a difficulty?