Do orange squares contribute to warming?

UltraMind

Chieftain
Joined
Feb 5, 2002
Messages
40
Location
Ottawa, Canada
Throughout the Civs I've perceived that perhaps the pollution that appears on the tiles causes global warming, although there's a good chance that isn't true. Nevertheless, as soon as it appears I rush all the cleanup crews available to deal w/it. Is there any point to doing that? Will that do anything to reduce warming, or is there no causality between them?

Also, are there any practical tips to reducing warming before you get the advances like recycling and environmentalism? Not building factories and junk isn't an option. Or is the game just designed to have a large gap between pollution and the advances that control it?
 
Plant forests on all tundra squares, as deforestation is the first part of global warming.
 
Better yet, conquer the entire world so you can quickly clean up any pollution that occurs.
 
They do not in Civ3, clean them or don't no effect on warming. IIRC in Civ2 it did have an effect, but that was along time ago.
 
Programming fail. I thought global warming was supposed to hurt you? ;)
 
Did you know you could actually a a tundra tile get change to a plains tile, if it has no tree and is selected?

Huh? How can you terraform in civ III? In civ II you have to terraform a tundra to a desert square, and then terraform that desert square to a plain (or is it grassland?).
 
It is global warming that does the change. If a tundra tile is hit and has a tree, the tree is removed. If it has no tree it changes to iirc a plains. I have not had in years as I tend to tree turndra late in the game.

Also because I am killing and removing the polluting AI. Add to that I rarely have metros and do not make all that many factories.

So no, you cannot terraform, but global warming can. It will change a tile in some form, most common is to remove a tree.
 
Plant forests on all tundra squares, as deforestation is the first part of global warming.

Is there a second part? I remember CivII going to swamps and rising sea levels, never seen it in Civ3. Of course I can't remember the last time I let pollution sources get overwhelming, it sure can keep workers busy.

Ultramind - I can remember a couple games where I conquered an AI continent that had taken several nuke hits and even though I disbanded all the AI cities, building my own, I couldn't clean up the pollution fast enough to avoid the hit on my reddening sun (global warming indicator)
 
IIRC, the tiles that change are the most polluted, and those are usually core city tiles. Watch your grass cow turn into a plains tile, for example.
 
I was rather surprised to hear that others believe that the direct cause to global warming is the pollution squares, and not the pollution index that a city produces. Part of the reason is that I tend to race around cleaning up pollution in the same turn as it appears, but warming sets in anyway. Which brings me to another question: is global warming truly global, in that one civ's pollution will cause everyone's land to change, or are you only ruining your own back yard when you pollute? And how do we know all this anyway?

Plant forests on all tundra squares, as deforestation is the first part of global warming.

Interesting. I hadn't thought of that. Do you know this because you know that's the game's mechanics, or because you just know that trees fight global warming on Earth?
 
The game mechanics work out such that global warming causes deforestation before anything else. A standard tip for milkers (that is players that play for a histographic victory) goes to plant forests outside their borders after they've taken care of all AIs so they keep their total food and population as high as possible.
 
Forest all tundra that does not have a shield bonus on it. Don't forest that mined and railed tundra oil in you're core.
 
I get the message that a forest has turned into tundra quite often in my games, so the planted forests get changed instead of a tile I value. I plant every tundra tile except my spare oil tiles for that reason. I doubt it 'fights' pollution, but I rarely go to 2050 anymore, so pollution is mainly a nuisance. Besides my 200+ slaves make short work of any pollution:)
 
Yeah, it does not fight or reduce pollution, it just takes the hit. The only times I have seen grass get warming is when massive nukes were used. That is very rare for me, unless I just want to test something.
 
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