Lily_Lancer
Deity
I never choose a religious building belief unless I'm Arabia. The religious building seems too bad. You hardly get any return from it.
190 production, or 380 faith cost, for 4 faith per turn (3+1 from excess GP point), and 2 science/food/production/faith, or 1 amenity/housing/slot? All of these seem uninteresting. Especially when you don't get era score, nor eurekas or inspirations, from completing the Holy Site buildings as other districts do.
It seems that I never build nor faith purchase any of such things.
Shall we make them better? For example, make Choral Music & Feed the World applies to Religious Buildings? Or let religious buildings provide +1 faith to all unimproved wood and rainforest tiles in city? Or let religious buildings provide +50% religious pressure?
190 production, or 380 faith cost, for 4 faith per turn (3+1 from excess GP point), and 2 science/food/production/faith, or 1 amenity/housing/slot? All of these seem uninteresting. Especially when you don't get era score, nor eurekas or inspirations, from completing the Holy Site buildings as other districts do.
It seems that I never build nor faith purchase any of such things.
Shall we make them better? For example, make Choral Music & Feed the World applies to Religious Buildings? Or let religious buildings provide +1 faith to all unimproved wood and rainforest tiles in city? Or let religious buildings provide +50% religious pressure?